I will create edit, port source engine maps for gmod, cs2, tf2, fivem mlo, darkrp maps

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ultramide
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ultramide
Sijibomi

About this gig

About This Gig


I design and develop custom maps in Hammer Editor for Garry's Mod, Counter-Strike 2, and Team Fortress 2 delivering server-ready environments that look exceptional and play flawlessly.

Whether you need a fully realized DarkRP city with functional interiors, a tightly balanced CS2 defusal map, or a competitive TF2 payload layout, I focus on gameplay flow, clean optimization, and technical precision. I also provide expert map editing and seamless Source 1 Source 2 porting.

Each project includes structured layout planning, refined brushwork, detailed interiors, correct entity logic, balanced spawn systems, and advanced optimization (navmesh, cubemaps, hint/skip, AreaPortals) to ensure high FPS stability even under heavy player load.

Deliverables include a compiled .bsp ready for server or Workshop deployment, with organized .vmf source files available based on request.

If you want a map that elevates your server and keeps players engaged, lets build it properly.

Get to know Sijibomi

Sijibomi

3D modeler for game asset, automotive concepts and hard surface design

5.0(1)
  • FromUnited Kingdom
  • Member sinceApr 2024
  • Avg. response time1 hour
  • Last delivery1 year
  • Languages

    English
I am a professional 3D modeler specializing in high quality car and automotive design. I create detailed exteriors, interiors, and mechanical parts with clean topology and optimized geometry, ready for rendering, animation, or game engines. Skilled in hard surface modeling, texturing, and PBR materials, I bring concepts to life with precision and realism. From classic cars to futuristic designs, I deliver professional, client focused 3D assets based on your idea for your game

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