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I will create rig your 3d character for unity blender mixamo game development unity rig


About this gig
welcome!!
Do you have a 3D character with no rig, or did Mixamo's auto-rig come out broken or twisted? I'll build you a clean, animation-ready skeleton with proper FK/IK controls so your character moves correctly in Unity, Blender, or any game engine no distorted joints, no stiff motion.
What you'll get:
Clean joint placement matching your character's proportions
FK/IK switching for natural arm and leg movement
Unity Humanoid-compatible rig (works instantly with Mixamo animations)
Proper skin weighting no stretching or mesh tearing
Facial bones or blend shapes for expressions (Premium)
Finger rigging for hand gestures and prop holding
Fast turnaround with clear progress updates
Unity Humanoid Rig Compatible - Works with Unity's Humanoid Avatar
Apple ARKit Face Rig (Extra) - Includes 52 blendshapes for facial tracking
Finger & Hand Controls - Full articulation and fine movement controls
I work in Blender and Maya, and deliver FBX files compatible with Unity, Unreal, and Mixamo.
Message me with your model before ordering so I can confirm topology and scope. I reply within one hour let's get your character moving.
Get to know JOSHUA A
3d cad design solidworks mechanical design 3d print ready models
- FromUnited States
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, German, French
FAQ
My Mixamo auto-rig looks distorted, can you fix it?
This is one of the most common requests I get. I'll rebuild the joint placement and weighting so the rig moves naturally with no stretching or twisting.
Will the rig work with Mixamo animations?
the Standard and Premium packages include a Unity Humanoid-compatible skeleton, so you can apply any Mixamo animation directly without retargeting issues.
What file do I need to send you?
An FBX or OBJ of your character mesh, ideally in a neutral T-pose or A-pose. If your topology has issues I'll flag them before starting.

