I will develop unreal engine multiplayer fps game for pc and console in unreal engine 5


About this gig
Need an Unreal Engine multiplayer FPS for PC, Console, VR, or Mobile?
I develop multiplayer first-person shooter games in Unreal Engine 5, with a focus on responsive FPS gameplay, multiplayer replication, weapons, combat systems, player movement, game modes, and online connectivity.
Whether you are building a competitive FPS, tactical shooter, co-op shooter, arena FPS, survival shooter, extraction shooter, or another multiplayer action game, I can help develop the gameplay systems your project needs.
Services Include:
- UE5 multiplayer FPS development
- First-person characyer systems
- Multiplayer player movement
- Replicated weapons
- Shooting and weapon mechanics
- Hitscan and projectile weapons
- Recoil and weapon handling
- ADS and aiming systems
- Reloading and weapon switching
- FPS game modes
- Team-based and round-based gameplay
- Multiplayer combat
- Team Deathmatch
- Domination and objective modes
- Kill and score systems
- Spawn and respawn systems
- Replicated animations
- Lobby and seesion systems
- Multiplayer UI/HUD/menus
- Match timers and scoring
- Steam multiplayer integration and more
Message me before ordering and send me your game concept and UE version.
Looking forward to seeing you.!
Get to know Elliott O
Unreal Engine Game Developer and Programmer
- FromNigeria
- Member sinceMar 2025
- Avg. response time4 hours
- Last delivery8 months
Languages
English, French, German
FAQ
Do you develop multiplayer FPS games in Unreal Engine 5?
Yes. I develop first-person multiplayer games in UE5, including weapons, combat, movement, replication, game modes, sessions and online features.
Do you build the FPS mechanics from scratch?
Yes. I can develop core FPS systems such as movement, shooting, aiming, weapons, damage, health, death, respawning and multiplayer combat.
Do you support multiplayer weapon replication?
Yes. Weapons, firing, damage, reloads, weapon switching and other gameplay elements need appropriate network replication, which I can implement as part of the project.
Do you develop competitive FPS games?
Yes. I work on competitive multiplayer systems including team gameplay, scoring, round systems, player states and replicated combat.
Do you make tactical FPS games?
Yes. Tactical FPS mechanics such as team-based objectives, weapon systems, round-based matches and multiplayer gameplay are supported.
Do you support Steam?
Yes. Steam multiplayer integration is available for PC projects requiring Steam sessions, lobbies, invites and online connectivity.
Do you develop game modes?
Yes. I can implement game modes such as Team Deathmatch, Free-for-All, objective-based modes, round-based matches and other custom multiplayer modes.
Do you work with Blueprint or C++?
Both. I work with Unreal Engine Blueprints and C++, depending on the project architecture and requirements.
Can you fix my existing multiplayer FPS?
Yes. I can troubleshoot existing FPS projects involving replication, weapons, movement, damage, spawning, sessions and other multiplayer systems.

