I will design and prototype combat systems in unreal engine 5


About this gig
If you're building a hack-and-slash or action game, combat feel is what makes or breaks the experience.
I design and prototype combat systems in Unreal Engine 5 focused on responsiveness, player control, and fluid gameplay. Whether you're going for a fast dual katana style or a heavier longsword approach, I can help bring that feel to life.
What I can build for you:
Combo systems (light, heavy, chained attacks)
Aerial combat and launcher mechanics
Special and rage-based attacks
Custom locomotion integrated with combat
Lock-on targeting systems
Scalable and modular combat frameworks
The systems are built to be flexible, so you can expand or tweak mechanics easily as your project grows.
My focus is not just making it work, but making it feel right to play.
Feel free to message me before placing an order so we can discuss your idea.
Get to know Usama Sajid
Unreal Engine 5 Gameplay and Combat System Designer
- FromPakistan
- Member sinceAug 2021
- Avg. response time1 hour
Languages
Urdu, Punjabi, English
My Portfolio
FAQ
What do you need from me to start?
Just a brief idea of your combat system, reference videos (if any), and your project setup. Even a rough concept is enough to get started.
Do you create animations as well?
I mainly work with existing animation packs and integrate them into a functional combat system. I can also tweak and adjust animations if needed.
Can you match a specific combat style?
Yes, I can design combat based on references like fast dual katana styles or heavier sword combat. Just share what kind of feel you're aiming for.
Is the system scalable and customizable?
Yes, the systems are built to be modular so you can expand combos, add abilities, or tweak mechanics easily later.
Do you provide source files?
Yes, you will receive the full Unreal Engine project or Blueprints depending on the package.
Can you add features like lock-on, aerial combos, or special attacks?
Yes, I can implement features like lock-on systems, aerial combat, special/rage attacks, and custom mechanics based on your requirements.
Should I contact you before ordering?
Yes, it's always better to discuss your idea first so I can understand your requirements and suggest the best approach.

