I will design and prototype combat systems in unreal engine 5

U
usamasajid359
U
usamasajid359
Usama Sajid

About this gig

If you're building a hack-and-slash or action game, combat feel is what makes or breaks the experience.

I design and prototype combat systems in Unreal Engine 5 focused on responsiveness, player control, and fluid gameplay. Whether you're going for a fast dual katana style or a heavier longsword approach, I can help bring that feel to life.

What I can build for you:

Combo systems (light, heavy, chained attacks)

Aerial combat and launcher mechanics

Special and rage-based attacks

Custom locomotion integrated with combat

Lock-on targeting systems

Scalable and modular combat frameworks

The systems are built to be flexible, so you can expand or tweak mechanics easily as your project grows.

My focus is not just making it work, but making it feel right to play.

Feel free to message me before placing an order so we can discuss your idea.

Get to know Usama Sajid

Usama Sajid

Unreal Engine 5 Gameplay and Combat System Designer

  • FromPakistan
  • Member sinceAug 2021
  • Avg. response time1 hour
  • Languages

    Urdu, Punjabi, English
Gameplay & Combat Designer specializing in Unreal Engine 5. I create responsive combat systems, intelligent AI enemy behaviors, and engaging boss fights that enhance player experience. Skilled in gameplay mechanics prototyping, combat UI, animation driven systems, and player feedback design. I focus on building smooth, polished, and satisfying gameplay that feels responsive and immersive. Whether starting from scratch or improving existing systems, I help bring ideas to life with clarity and precision.

My Portfolio