I will create mobile game character models in blender with optimized 3d assets


About this gig
Welcome!
TURN CONCEPTS INTO GAME-READY 3D CHARACTERS
Targeting high performance and low draw calls?
I sculpt, retopologize, and texture AAA-quality 3D mobile game assets in Blender, fully optimized for Unity and Unreal Engine.
WHY THIS GIG?
- Mobile-Engineered: Low-poly topology with clean edge loops for flawless rigging.
- Peak Optimization: Unwrapped UVs, packed texture maps, and minimal draw calls.
- Industry Pipeline: PBR texturing tailored for URP, HDRP, and mobile shaders.
- Plug-and-Play: Native `.blend`, `.fbx`, and `.obj` files with zero import errors.
CHOOSE YOUR WORKFLOW
- Base Asset: Low-poly prop or simple stylized character + 1k textures.
- Hero Character: Fully textured mid-poly character model + 2k PBR maps.
- Ultimate Pack: Advanced mesh + clean retopology + 4k textures + source files.
TECHNICAL SPECS
- Software: Blender 3D, Substance Painter
- Formats: FBX, OBJ, Blend, PNG/TGA textures
- Target Platforms: Android, iOS, Meta Quest, WebGL
Thank you for considering my services.
Send a message now, I look forward to the opportunity to collaborate with you
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Valerie Peters
Turning character ideas into captivating 3D models with personality
- FromUnited States
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, German, French, Spanish
FAQ
Are these models fully ready for mobile game engines like Unity and Unreal?
Yes. All assets feature clean low-poly topology, optimized UV maps, and proper scale pivot points designed specifically to maintain high FPS on iOS and Android devices.
Do the character models come fully rigged and animated?
This gig focuses on 3D modeling, retopology, and texturing. Rigging and animation can be added as a custom gig extra upon request before starting the project.
What poly count range do you maintain for mobile characters?
Main hero characters typically range between 5,000 to 15,000 triangles, while background or NPC models range from 1,500 to 5,000 triangles depending on your performance target.
What reference material do I need to provide?
Concept art, character turnarounds, or reference images work best. If you only have a text description, message me first so we can flesh out the visual direction.
Can you match a specific art style like low-poly, stylized, or realistic?
Absolutely. I specialize in stylized hand-painted textures, clean low-poly aesthetics, and realistic PBR texturing tailored to match your existing project style.
Do you include the original Blender source files?
Yes, native blend source files are included in the top tier package and are available as an add-on for basic packages.
