What's Included in My Services?
- High-to-Low Poly Conversion: I'll transform your high-poly models into optimized, game-ready assets.
- Edge Flow Optimization: Your character's topology will be reworked to ensure a natural deformity during animation.
- UV Mapping and Bake Texture Maps (if reqired): I'll unwrap the UVs for easy texture application and bake reqired texture maps for you.
- File Formats: You'll receive your retopologized character in the format of your choice (FBX, OBJ, etc.).
Quality Assurance: I'm committed to delivering work that exceeds your expectations. Your satisfaction is my top priority.
How to Get Started?
- Send Your Character, or skreenshots: I'll review it to understand your specific requirements.
- Discuss Your Vision: We'll have a conversation about your project's goals and your vision for the final result.
- Get a Quote: I'll provide you with a competitive quote, and once you're ready to proceed, I'll get to work.