I will do custom unreal engine metahuman character 3d game character 3d game model

V
valkyriemod
V
valkyriemod
Valkyre A

About this gig

Custom Unreal Engine MetaHuman & 3D Game Character Creation


Bring your game characters to life with professional MetaHuman and custom 3D game character modeling designed specifically for Unreal Engine projects.


I specialize in creating high quality, game ready characters using Unreal Engine MetaHuman and custom workflows perfect for indie games, AAA prototypes, Virtual Production, cinematics, VR experiences, and multiplayer projects.


Whether you need a realistic MetaHuman, stylized hero, NPC, or fully custom character model, I handle everything from concept to engine ready delivery.


What I Offer:

MetaHuman Character Creation

  • Custom MetaHuman faces & bodies
  • Hair, skin tone, facial structure customization
  • Clothing setup and adjustments
  • Unreal Engine MetaHuman integration
  • Control Rig & basic facial setup
  • Ready for animation and gameplay


Custom 3D Game Characters (Non MetaHuman)

  • Stylized or realistic characters
  • Game-optimized topology
  • UV mapping & PBR textures
  • Rigged and Unreal-ready models
  • Export formats: FBX / UE project / GLB (as needed)


I understand game development your character wont just look good, it will actually work inside your project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Valkyre A

Valkyre A

Professional 3D Artist MetaHuman Specialist Game And 3D Printing Expert

5.0(3)
  • FromUnited States
  • Member sinceFeb 2026
  • Avg. response time2 hours
  • Last delivery1 month
  • Languages

    English, German, French, Spanish
I’m a 3D Artist and Unreal Engine specialist with a strong passion for creating quality custom 3d model for any purpose. My journey into 3D model creation started during my university days and early learning phase in digital design, where I became deeply interested in how 3d printed model and character are built for both real time engines and physical production. I’ve worked on several projects including models for games, animation, and 3D printing. Over time, I focused on mastering industry tools and software's, which led me to specialize in Unreal Engine, Blender, Zbrush, AutoCAD and Maya.

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