I will create ps1 psx horror props and weapons for your retro game


About this gig
Want props and weapons that look like they came from a real 1997 disc, not a modern asset with a retro filter?
I create hand-modeled PS1-style horror props, pickups, and weapons for indie and horror games.
What you get
- Low-poly models built to PS1 limits (typically 1001,000 triangles per item)
- Hand-painted 64256 px textures
- Clean UVs and an atlas where possible
- FBX/OBJ files, plus .blend source on Standard and Premium
- A short setup note for vertex snapping and affine-style texture warping in Unity or Godot (Premium includes a demo scene)
Perfect for: PS1-style horror games, retro FPS projects, game jams, demos, and animation projects.
How it works: send a reference image or sketch, your engine, and your item list. Ill confirm scope and send a WIP for your feedback before final delivery.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Elijah
3D Low Poly Artist Game Asset Specialist
- FromUnited Kingdom
- Member sinceOct 2026
Languages
English, Spanish, French
FAQ
What types of PS1-style assets can you create?
I create retro horror props, weapons, pickups, keys, health items, and other low-poly assets based on your references.
How low-poly will my models be?
Models typically range from 100 to 1,000 triangles per item, depending on the asset's complexity and your requirements.
What file formats will I receive?
You can receive FBX or OBJ files, with the Blender source file included in Standard and Premium packages.
Can you make the models look authentic to the original PS1 era?
Yes, I focus on low-poly geometry, small hand-painted textures, and retro visual characteristics to recreate the look of classic PS1 games.
What do you need from me to get started?
Please provide reference images or sketches, your target game engine, the assets you need, and any specific polygon or texture requirements.
What triangle count and texture size do you use?
I typically create models with 100–1,000 triangles per item and use hand-painted 64–256 px textures, depending on the asset's complexity and your requirements.
Which engines and formats do you support?
I provide FBX and OBJ files for use in Unity and Godot workflows. Blender source files are included with Standard and Premium packages.
Can you match my existing art style?
Yes! Send me screenshots, reference images, or existing assets, and I’ll work to match your game's proportions, colors, textures, and overall PS1-era aesthetic.
Do you rig or animate?
My main focus is static props, pickups, and weapons. I can model weapons with separate moving parts when required, but character rigging and animation are not included in this service.
Do I get commercial rights?
Yes, commercial use can be included with your order, subject to the agreed package terms. Please contact me if you have specific licensing requirements.

