I will model custom 3d toon characters for games and metaverse


About this gig
I will create a stylized 3D cartoon character for game based on your concept/reference, whether its a human, humanoid, or animal character. I can also create clothes and props. The project can be made in high-poly or low-poly format, with or without textures. I guarantee that each stage of the work will align with your vision because I will share the process with you at every step. This way, we can make timely adjustments if necessary.
This character could be for a game, a cartoon/movie/advertisement, rendering, etc.
To complete your order quickly and efficiently, please contact me and provide detailed information about what you want to see. I would appreciate it if you could provide references and concepts.
My services include:
- 3D character modeling
- 3D character sculpting
- 3D clothing
- 3D props
- Retopology
- UV mapping
- Baking
- Texturing (PBR)
- Rendering
- Rig(additionally)
!Please contact me before placing an order
!!The price for a character may vary depending on the requirements; it may be less, it may be more. I always come to meet you.
Tags: 3D game characters, 3D cartoon characters, 3D modeling for games, character modeling, mascot, advertising, 3D character for YouTube, marketin
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Veronika K. A.
3D Character Artist
- FromIsrael
- Member sinceDec 2020
- Last delivery1 year
Languages
English, Russian, Ukrainian, Hebrew
My Portfolio
FAQ
What do you need to start working?
I'd be thrilled if you have a complete concept with various angles (front, side, back) and clear references. If unsure, no worries; we can discuss your ideas together
What kind of software do you use?
I usually use Maya and Blender at the very beginning of my work and then move on to Zbrush. Then I do retopology and UV also in Maya, then if necessary I bake textures in Marmoset and texture in Substance painter. I render in vray/arnold or also in Marmoset
Is it possible to animate the character further?
Yes, I create characters with the right topology for animation, I'm very careful about that
Do you send each stage of your work?
Yes, of course. I understand how exciting the wait for work is, so I contact the client as often as possible and show preliminary results so I know for sure the client is satisfied
What are PBR textures and why are they needed?
PBR (Physically Based Rendering) textures use physically accurate principles to create realistic materials and surfaces. They provide more accurate and predictable behavior of materials under various lighting conditions.
What texture resolutions do you provide?
Texture resolutions can vary depending on project requirements, typically ranging from 2K (2048x2048) to 4K (4096x4096) and higher.
What is UV mapping?
UV mapping of a character is the process of unwrapping a 3D model onto a flat surface to create texture maps that match the model's shape, allowing for precise texture application.
What is Bake?
Character baking is the process of transferring high-resolution details from a high-poly model to a low-poly model using texture maps. This allows for detailed visuals while maintaining performance efficiency.

