I will create 3d low poly game assets, props environment for unity and unreal engjne

V
vickcy_studios
V
vickcy_studios
Vicky

About this gig

Hello

Welcome to my gig


Bring your game world to life with custom low-poly 3D assets, props, and environments designed for indie games, prototypes, and stylized game projects. I specialize in creating optimized 3D models that combine clean geometry, appealing designs, and a consistent art style for Unity and Unreal Engine workflows.


My services include:

  • Low-poly 3D game assets and props
  • Stylized furniture, tools, objects, and collectibles
  • Buildings, houses, and architectural assets
  • Low-poly environment modeling and scene elements
  • Fantasy, sci-fi, modern, and cartoon-style assets
  • Modular environment pieces and reusable asset sets
  • Simple terrain elements and decorative objects
  • UV mapping and texturing, depending on requirements
  • Game-ready model preparation and optimization
  • Export-ready assets for Unity and Unreal Engine


Whether you need a single prop, multiple assets or a collection of environment models, I can tailor the work to your project's style and technical requirements.


Before ordering, please share your references, desired art style, approximate asset count, and target engine. This helps me confirm the project scope, deliverables, pricing, and estimated delivery time.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Vicky

Vicky

Creative 3d game character artist

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, French, German
I am a 3D game artist specializing in character modeling, low-poly game assets, and retro-inspired horror characters. I create stylized and realistic 3D characters, atmospheric low-poly environments, and PS1/PS2-inspired models with nostalgic visuals, distinctive silhouettes, and classic polygonal aesthetics. From eerie horror creatures and monsters to game-ready characters and environmental assets, I focus on strong design, clean topology, optimized geometry, and consistency with your project's art direction. My goal is to bring your ideas to life with quality 3D assets tailored to your game.