I will do unreal engine daz 3d realistic character 3d game character modeling animation


About this gig
I will do unreal engine daz 3d realistic character 3d game character modeling animation
Need a game ready character for your project? I offer 3d character design, character modeling, and fluid 3d animation. Whether you need a realistic character, 3d metahuman, or stylized character, I craft 3d model assets using Unreal Engine, Unreal Engine 5, Blender, Maya, C4D, Cinema4D, CC4, CC5, iClone, iClone 8, Reallusion, and Unity. From retopology to low poly 3d optimization, every ue5 character is built for Unity 3d.
WHAT I OFFER
I handle 3d modeling, 3d design, and low poly setups for game ready asset creation. My workflow includes 3d rigging, blender rigging, character rigging, facial rigging, control rig, mixamo rig, game rig, and IK FK rig setups, plus facial animation with 52 ARKit blendshapes, blendshapes, lip sync, mocap, and character animation for Daz 3D, MetaHuman, and custom 3d rig integration.
WHY CHOOSE ME
With expertise in 3d character model creation, 3d animation, and clean retopology, I deliver 3d game character assets optimized for Unreal Engine 5 and Unity.
Message me before ordering your package to discuss your requirements!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Victor Richie
3D Rigging artist
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Spanish, French, Italian
FAQ
What software do you use for 3D character modeling and rigging?
I work with Blender, Maya, Cinema4D (C4D), CC4/CC5, iClone 8, Reallusion, Daz 3D, and Unreal Engine 5 for complete 3D character creation and character rigging (IK FK rig, control rig, mixamo rig).
Are your 3D characters optimized for Unreal Engine and Unity?
Yes! Every 3D game character and game ready asset includes clean retopology and low poly 3d optimization, ensuring smooth performance for your UE5 character in Unreal Engine or Unity 3D.
Do you set up facial rigging and ARKit blendshapes for lip sync?
Yes, I build facial rigging with 52 ARKit blendshapes for face tracking, mocap, and lip sync facial animation in Unreal Engine, Unity, and iClone.
Can you create custom 3D MetaHumans or stylized characters?
Yes! I craft custom realistic character models, 3D MetaHuman assets, and stylized character models based on your concept art or references.
Will the 3D rig support standard animations?
Yes, all 3D rigging follows standard skeletons (UE Mannequin, Unity Humanoid) for easy retargeting, custom character animation, or mocap files.

