I will design and develop your board game mechanics and gameplay

V
vigano_001
V
vigano_001
Vigano

About this gig

Your board game idea isn't the problem. The problem is turning that idea into mechanics that actually work together.


If turns feel unclear, players have no meaningful choices, cards don't interact properly, or the game becomes repetitive or unbalanced, the concept can fall apart during playtesting.

I help turn rough board game and card game ideas into structured gameplay systems built around clear decisions, interaction, balance, and player experience.


I can develop:


  • Core gameplay loops
  • Turn and round structures
  • Player actions and interactions
  • Card and component systems
  • Resources and economies
  • Scoring and victory conditions
  • Progression systems
  • Game balancing
  • Rules and gameplay structure
  • Prototype documentation


My process starts with your concept, identifies what the game is supposed to make players feel and do, then builds the mechanics around that goal. I also look for unnecessary complexity, weak interactions, dominant strategies, unclear rules, and systems that don't contribute to the experience.


Send me your concept, prototype, or current rules and let's develop the game.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Vigano

Vigano

Board Game Designer, Game Mechanics and Balancing Expert

  • FromGermany
  • Member sinceSep 2026
  • Languages

    English, German
A great board game idea can still fail when the mechanics are unclear, the player experience feels repetitive, or the different systems don't work together. I help game creators turn rough concepts, unfinished prototypes, and ambitious ideas into structured, playable board games with clear mechanics and a stronger overall gameplay experience. I can help develop game mechanics, card systems, player interactions, objectives, turn structures, scoring systems, resource systems, balancing, game flow, rulebooks, and prototype-ready game components.