I will make modular 2d games in rust with bevy


About this gig
Need a solid 2D game system without messy or unstructured code
I develop clean, modular gameplay systems using Bevy and ECS architecture.
What can I build for you
- Player movement (WASD / 4-directional or 8-directional)
- Collision systems (tile-based or AABB)
- Camera systems (follow + bounds)
- Tiled map integration (.tmx / .tsx)
- Sprite animations (idle, moving, directional)
- Data-driven systems (configurable via RON files)
- Modular Bevy plugins (independent modules of your game's system)
Why choose me?
- Structured ECS architecture (So Data and functions are separated)
- Scalable systems you can expand later
- Clean separation of logic, assets, and configuration
- Experience building complete gameplay pipelines
What you will receive
- Fully working Rust/Bevy project
- Clean and well-organized code
- Easy-to-expand structure
- Instructions to run and modify the project
Not sure what you need
Send me a message, and I'll help you define the right system before ordering.
Get to know Vihkctor
Game Developer
- FromBrazil
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Portuguese
My Portfolio
FAQ
Which package should I choose?
Basic: Simple mechanic (movement or one feature) Standard: Playable system (movement + collision + camera) Premium: Full gameplay foundation (maps, animations, systems) If you’re not sure, just message me and describe your idea—I’ll guide you.
Do you provide animations?
Yes. I can implement sprite-based animations such as: Idle Movement Directional animations (You can provide sprites, or if you don't have those, check out my pixel art gig.)
Can i expand on existing code?
Yes, it's yours to expand on; I'll even give you info on the next steps for your project, if it's of interest.

