I will make modular 2d games in rust with bevy

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vihkctor_martim
V
vihkctor_martim
Vihkctor

About this gig

Need a solid 2D game system without messy or unstructured code

I develop clean, modular gameplay systems using Bevy and ECS architecture.


What can I build for you

  • Player movement (WASD / 4-directional or 8-directional)
  • Collision systems (tile-based or AABB)
  • Camera systems (follow + bounds)
  • Tiled map integration (.tmx / .tsx)
  • Sprite animations (idle, moving, directional)
  • Data-driven systems (configurable via RON files)
  • Modular Bevy plugins (independent modules of your game's system)


Why choose me?

  • Structured ECS architecture (So Data and functions are separated)
  • Scalable systems you can expand later
  • Clean separation of logic, assets, and configuration
  • Experience building complete gameplay pipelines


 What you will receive

  • Fully working Rust/Bevy project
  • Clean and well-organized code
  • Easy-to-expand structure
  • Instructions to run and modify the project 


Not sure what you need

Send me a message, and I'll help you define the right system before ordering.

Get to know Vihkctor

Vihkctor

Game Developer

  • FromBrazil
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English, Portuguese
Systems-Focused Game & Full-Stack Developer I build scalable systems for games and web apps—focused on clean architecture, performance, and long-term maintainability. Game Systems: gameplay logic, ECS/state machines, data-driven design Web Apps: Angular + NestJS, APIs, auth, Prisma + PostgreSQL Modular architecture, no quick hacks—just solid engineering Optional: Docker & deployment Send your idea and I’ll define the best approach for your project

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