I will hyper realistic 3d character, creatures for you

V
vijay_samson
V
vijay_samson
Vijay samson

About this gig

Welcome!

I'm Vijay I'm a passionate 3D Character Artist with experience in modeling, rigging, and texturing. Whether you need a game character, a stylized cartoon model, or a cinematic hero asset,

I can bring your vision to life with precision and creativity.

I specialize in:

· Character sculpting & modeling (Blender)

· Rigging & Skinning (fully compatible with Unreal & Unity)

· Texturing & Shading (Substance Painter & Photoshop)

· Human & Humanoid characters

· Creatures & Monsters

· Armor, Robots & Machines

· Stylized, Semi-Realistic & Realistic models

· Cartoon/Anime characters

What I offer:

·       Clean topology with game/film-ready models

·       High-Poly & Low-Poly workflow

·       Professional PBR textures (AO, Roughness, Metallic, Normal, Emission, etc.)

·       Proper naming conventions for assets & materials

·       Formats: FBX, OBJ, blend, ready

·       Custom rigging, skinning & blend shapes if required

Pipeline:

1.    Share your concept, reference images, or sketches.

2.    Ill create a high-poly model and show it to you for feedback.

3.    Ill make Adjustments until you're fully satisfied.

4.    Ill prepare a High, Low-poly optimized version with PBR textures.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Vijay samson

Vijay samson

Game art, character modeling, texturing export

  • FromIndia
  • Member sinceSep 2025
  • Avg. response time3 hours
  • Languages

    Tamil, English
Hey there! I'm a Professional 3D character Artist with experience in the gaming company's. With more than 4+ years in the field, I've worked on a wide range of projects-from game art stylized characters to hyper realistic 3D assets always delivering with precision, creativity and speed. *character modeling and texturing (stylized, realistic and semi-realistic) *sculpting detailed Human, Humanoid and creature designs *Rigging, skinning and facial blend shape development *creating armor ,mechanical assets *Optimized topology for Game-ready and animation-ready assets]