I will develop custom unreal engine 5 cpp gameplay systems

V
viktorantonyak
V
viktorantonyak
Viktor Antonyak

About this gig

Bring scalable Unreal Engine gameplay architecture to your project.


Need more than just a working prototype?


I develop scalable and maintainable gameplay systems for Unreal Engine using C++. Whether you need a custom gameplay mechanic, Gameplay Ability System (GAS) features, or a reusable C++ plugin, I focus on clean architecture that integrates naturally with Unreal Engine workflows.


Services

  • Custom gameplay mechanics
  • Gameplay Ability System (GAS)
  • Gameplay Abilities & Effects
  • Gameplay Tags & Attribute Sets
  • Custom Target Data
  • Actor Components & Subsystems
  • Combat, weapon, inventory & interaction systems
  • Reusable C++ plugins
  • Blueprint & C++ integration


I build gameplay systems that are modular, reusable, and easy to extend as your project grows.


Please contact me before ordering so I can recommend the most suitable package.

Get to know Viktor Antonyak

Viktor Antonyak

Unreal Engine Gameplay Programmer

  • FromUkraine
  • Member sinceJan 2026
  • Avg. response time1 hour
  • Languages

    Ukrainian, English
Hi! I'm Viktor, an Unreal Engine Gameplay Systems Programmer specializing in C++ architecture and modular gameplay development. I build gameplay mechanics, Gameplay Ability System (GAS) features, Actor Components, Subsystems, and reusable C++ plugins that are clean, scalable, and easy to maintain. Before focusing entirely on Unreal Engine, I worked as a UI/UX designer, which helped me develop strong problem-solving skills and a user-centered approach to software architecture.

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