I will develop custom unreal engine 5 cpp gameplay systems


About this gig
Bring scalable Unreal Engine gameplay architecture to your project.
Need more than just a working prototype?
I develop scalable and maintainable gameplay systems for Unreal Engine using C++. Whether you need a custom gameplay mechanic, Gameplay Ability System (GAS) features, or a reusable C++ plugin, I focus on clean architecture that integrates naturally with Unreal Engine workflows.
Services
- Custom gameplay mechanics
- Gameplay Ability System (GAS)
- Gameplay Abilities & Effects
- Gameplay Tags & Attribute Sets
- Custom Target Data
- Actor Components & Subsystems
- Combat, weapon, inventory & interaction systems
- Reusable C++ plugins
- Blueprint & C++ integration
I build gameplay systems that are modular, reusable, and easy to extend as your project grows.
Please contact me before ordering so I can recommend the most suitable package.
Get to know Viktor Antonyak
Unreal Engine Gameplay Programmer
- FromUkraine
- Member sinceJan 2026
- Avg. response time1 hour
Languages
Ukrainian, English
My Portfolio
FAQ
Do you work with Blueprints or C++?
Yes. I primarily implement core gameplay logic in C++, while exposing Blueprint-friendly APIs so designers can extend and tweak gameplay without modifying the code.
Do you work with Gameplay Ability System (GAS)?
Yes. GAS is one of my primary areas of expertise. I can implement custom Abilities, Gameplay Effects, Attribute Sets, Gameplay Tags, Target Data, and custom gameplay logic built on top of GAS.
Do you work with multiplayer projects?
No
Can you develop reusable Unreal Engine plugins?
Yes. Many gameplay systems can be delivered as reusable C++ plugins, making them easier to migrate between projects and maintain over time.
Can you work with an existing project?
Absolutely. I can integrate new gameplay systems into an existing codebase while following its architecture and coding style whenever possible.
Which Unreal Engine versions do you support?
I work with Unreal Engine 5 and can also support UE4.27 when required.
What do I need before placing an order?
A short description of your project, including: Unreal Engine version Project type Required gameplay systems Existing architecture (if any) References or examples (optional)

