I will game prototype with unreal engine 5


About this gig
Bring High-End Architecture to Your Unreal Engine 5 Project!
Are you looking for more than just a "working prototype"? If you need a scalable, optimized, and professional foundation for your game, you are in the right place.
I am a UE5 Developer specializing in C++ architecture and the Gameplay Ability System (GAS). I don't just "make things move"I build systems that are easy to expand, debug, and maintain, following AAA-standard pipelines.
What I Specialize In:
- Gameplay Ability System (GAS): Creating complex attributes, effects, and abilities (Active & Passive) that are robust and multiplayer-ready.
- C++ Subsystems: Implementing Manager-level logic (Game, Engine, or Local Player) that is globally accessible and highly optimized.
- State Tree: Designing sophisticated AI and gameplay logic using the latest Unreal Engine State Tree high-performance framework.
- Custom C++ Logic: Moving heavy calculations and core architecture from Blueprints to C++ for maximum performance.
- System Integration: Connecting UI, Data Assets, and Blueprints into a cohesive, professional workflow.
Get to know Viktor Antonyak
UI UX Designer and UE5 Developer
- FromUkraine
- Member sinceJan 2026
- Avg. response time1 hour
Languages
Ukrainian, English
My Portfolio
FAQ
Do you work with Blueprints or C++?
specialize in a hybrid approach. Core architecture, Subsystems, and complex calculations are implemented in C++ for maximum performance and stability. However, I expose flexible "hooks" (Data Assets, Blueprint-callable functions) so you can easily tweak gameplay values without recompiling the code.
Is GAS (Gameplay Ability System) included in the Basic package?
No, GAS integration is typically part of the Standard or Premium packages. It is a powerful but complex framework that requires precise setup of Attribute Sets, Gameplay Effects, and Tags. Please message me to discuss the scope of your specific system.
Do you develop logic for multiplayer/replication?
Yes! GAS is designed by Epic Games specifically with networking in mind. If you need replicated custom systems or Subsystems, I can implement them. Please specify your networking requirements during our initial discussion.
Can you deliver the system as a standalone Plugin?
Absolutely. I can encapsulate your requested features (e.g., Quest System, Combat Engine) into a modular C++ Plugin. This allows you to easily migrate the functionality between different projects without code conflicts.
What do I need to provide before we start?
A technical brief or a clear description of your gameplay mechanics is essential. If you have specific assets (3D models, animations), providing them upfront helps with proper integration.

