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I will create clothing video for advertisement

V
vinayakkalburgi
V
vinayakkalburgi
Vinayak

About this gig

Welcome to my gig!

Are you looking for a unique and eye-catching streetwear clothing merch graphic t-shirt and custom hoodie design? Look no further! I am a professional graphic designer with years of experience designing custom hoodies for individuals and businesses.


Whether you're looking for custom graphics or something bold and colorful, I can create a hoodie that will perfectly capture your style and personality. I will work closely with you to understand your vision and preferences and will provide you with multiple design options to choose from.


What you'll get:

  • A high-quality hoodie design that reflects your brand's style and values
  • Multiple design options to choose from
  • Unlimited revisions until you're 100% satisfied
  • A design file that you can use to print your hoodie with any printing service of your choice


Why choose me?

  • Professional and Experienced
  • Personalized Service
  • Quick Turnaround
  • Affordable Pricing
  • 5400 x 4500 Pixels Transparent PNG Files
  • Free Source file (PNG/JPG/Ai/PSD/SVG/PDF)
  • Realistic t-shirt and hoodie mockup
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Vinayak

Vinayak

3D Character Artist ,3D Modeler for Games,3D Printing and Animation

4.8(4)
  • FromIndia
  • Member sinceNov 2020
  • Last delivery1 year
  • Languages

    English
Hey there! I’m a passionate 3D character artist with expertise in Maya, ZBrush, Substance Painter, and Photoshop. I specialize in: ✅ 3D Character Modeling & Sculpting ✅ Texturing and Rendering with Substance Painter ✅ Stylized & Realistic Characters for Games, Animation, and NFTs ✅ 3D Printing-Ready Models (miniatures, collectibles, custom figures) I deliver clean, watertight, and print-optimized 3D models, perfect for tabletop games, display figures, and collectibles. My workflow combines high-detail sculpting in ZBrush, efficient retopology in Maya, and PBR texturing with SubstancePainter

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