I will prototype a gameplay mechanic in unreal engine 5


About this gig
I build small, single-player UE5 Blueprint prototypes for Windows PC. MESSAGE ME BEFORE ORDERING to agree behavior, acceptance checks, engine version and dependencies.
BASIC: one simple interaction, such as a switch opening a door, in 1 graybox test map. 4 days, 1 revision.
STANDARD: one mechanic with agreed states or linked interactions across 2 small test maps. 7 days, 1 revision.
PREMIUM: a bounded combination of mechanics forming one short playable sequence across 3 small test maps. 10 days, 2 revisions.
ALL TIERS: editable Blueprint project files, demo video and setup notes. Maps are small functional tests with placeholder shapes or starter assets. Revisions cover agreed scope; new features cost extra.
My showcase is my solo WIP puzzle prototype. The full echo system is not included in any listed package.
Existing-project integration and larger modules need custom quotes. Packages exclude full games, multiplayer, C++ systems, custom art/animation, complex UI, paid assets and mobile/console builds.
Get to know Virendra S
Game Designer, Unreal Engine Prototyping and Design Feedback
- FromIndia
- Member sinceOct 2026
Languages
Hindi, Marathi, English, Japanese
FAQ
Do the packages include the full system shown in your video?
No. The showcase demonstrates my solo WIP prototype. Basic covers one simple interaction; Standard adds agreed states or linked interactions; Premium covers a bounded playable sequence. The full echo system and larger systems require a custom quote.

