I will prototype a gameplay mechanic in unreal engine 5

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Virendra S

About this gig

I build small, single-player UE5 Blueprint prototypes for Windows PC. MESSAGE ME BEFORE ORDERING to agree behavior, acceptance checks, engine version and dependencies.


BASIC: one simple interaction, such as a switch opening a door, in 1 graybox test map. 4 days, 1 revision.

STANDARD: one mechanic with agreed states or linked interactions across 2 small test maps. 7 days, 1 revision.

PREMIUM: a bounded combination of mechanics forming one short playable sequence across 3 small test maps. 10 days, 2 revisions.


ALL TIERS: editable Blueprint project files, demo video and setup notes. Maps are small functional tests with placeholder shapes or starter assets. Revisions cover agreed scope; new features cost extra.


My showcase is my solo WIP puzzle prototype. The full echo system is not included in any listed package.


Existing-project integration and larger modules need custom quotes. Packages exclude full games, multiplayer, C++ systems, custom art/animation, complex UI, paid assets and mobile/console builds.

Get to know Virendra S

Virendra S

Game Designer, Unreal Engine Prototyping and Design Feedback

  • FromIndia
  • Member sinceOct 2026
  • Languages

    Hindi, Marathi, English, Japanese
I'm a game designer working with Unreal Engine 5, with hands-on experience in gameplay prototyping, level blockouts, and design documentation. My projects include solo prototypes exploring puzzle mechanics, traversal, combat, and player progression. I help indie developers review mechanics and player flows, turn ideas into clear design notes, and define practical next steps for a prototype. I also offer small, clearly scoped Blueprint prototyping tasks. My approach focuses on clear communication, realistic scope, and feedback tied to what players can understand and do.