I will develop unreal engine gameplay systems and game prototypes

V
vsiplugtech
V
vsiplugtech
Murat A

About this gig

Turn your game idea into gameplay you can test and build on.


I am a former Head of Department at Battlestrike Games. I will develop scoped Unreal Engine gameplay systems or a playable single-player prototype: interactions, pickups, progression logic, UI-connected mechanics and a focused gameplay loop.


You receive:

- The agreed mechanics in one compatible Unreal Engine project

- Small playable test maps using supplied or placeholder assets

- Organized project source and setup notes

- Functional checks against agreed acceptance criteria


Basic: one mechanic and one test map.

Standard: up to 3 mechanics, basic UI and 2 small test maps.

Premium: one gameplay loop with up to 5 mechanics, basic UI and 3 small test levels.


These packages exclude a full commercial game, custom art, animation, audio, multiplayer, console certification and store publishing. Those needs require separate scoping.


Before ordering, send your engine version, target platform and the expected player experience.


Gallery artwork illustrates the service; it is not a shipped-game screenshot.

Get to know Murat A

Murat A

Web Apps, Unreal Engine and Secure Software Development

  • FromTurkey
  • Member sinceMay 2018
  • Avg. response time1 hour
  • Languages

    English, Turkish
I build custom web applications, responsive websites, Unreal Engine gameplay systems and cryptography integrations. My software career began in 2005 and spans legal document digitization, IoT, smart dosing systems and game technology. I served as Head of Department at Battlestrike Games and General Manager at AKASOFT BILISIM. My background includes C, C++, C#, Node.js, low-level programming and FPGA prototyping. I bring clear scope, practical engineering, documented source code and direct communication to every project.