I will develop unreal engine gameplay systems and game prototypes


About this gig
Turn your game idea into gameplay you can test and build on.
I am a former Head of Department at Battlestrike Games. I will develop scoped Unreal Engine gameplay systems or a playable single-player prototype: interactions, pickups, progression logic, UI-connected mechanics and a focused gameplay loop.
You receive:
- The agreed mechanics in one compatible Unreal Engine project
- Small playable test maps using supplied or placeholder assets
- Organized project source and setup notes
- Functional checks against agreed acceptance criteria
Basic: one mechanic and one test map.
Standard: up to 3 mechanics, basic UI and 2 small test maps.
Premium: one gameplay loop with up to 5 mechanics, basic UI and 3 small test levels.
These packages exclude a full commercial game, custom art, animation, audio, multiplayer, console certification and store publishing. Those needs require separate scoping.
Before ordering, send your engine version, target platform and the expected player experience.
Gallery artwork illustrates the service; it is not a shipped-game screenshot.
Get to know Murat A
Web Apps, Unreal Engine and Secure Software Development
- FromTurkey
- Member sinceMay 2018
- Avg. response time1 hour
Languages
English, Turkish
FAQ
Is a complete game included?
No. These packages deliver defined mechanics or a limited playable prototype. A complete game requires a separate production scope and estimate.
Do you provide art and audio?
Custom art, characters, animation and audio are excluded. Use buyer-supplied licensed assets or agreed placeholder content.
Can you work on an existing project?
Yes, after checking your Unreal Engine version, plugins, source project and a reproducible description of the requested work.
Is multiplayer included?
These packages are single-player. Networking, replication and multiplayer testing need a separate scope based on your architecture and requirements.

