I will optimize ai model, retopologize, bake texture, unwrap uv

V
vtymkiv
V
vtymkiv
Vlad Tymkiv

About this gig

**Please message me before you buy any package**


AI tools like MeshyAI and TripoAI are incredible for rapid 3D concepts, but their raw outputs are unusable for game engines or web environments. They generate insanely dense, unoptimized meshes, chaotic UV layouts, and floating visual artifacts that destroy performance and make further texture editing impossible.


I will turn your raw AI generations into clean, lightweight, production-ready assets. As a professional 3D artist, I will manually retopologize the mesh to drastically reduce the polycount, fix geometry bugs, create a clean UV map, and bake the original textures perfectly, delivering fully optimized .FBX or .GLB files ready for GameDev or Web integration.



Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Vlad Tymkiv

Vlad Tymkiv

3D Modelling, Product Animation, Product Design

4.2(3)
  • FromUkraine
  • Member sinceJun 2021
  • Last delivery2 weeks
  • Languages

    English, Russian, Ukrainian, German
Hello! I build visuals where light, material, and composition do the heavy lifting, so a product looks premium the moment it appears on screen. And with my team behind me, I model anything from a simple prop to a technically complex asset — built to perform in games (mobile, indie, AAA), run clean on the web, or print without a single flaw. Trusted by SunnySide Up 🇸🇬, CenterStage 🇺🇸, Crazy Labs 🇮🇱, Players' Journey 🇩🇪, Hypercell 🇱🇻, Knopa Studio 🇺🇦, PopCore 🇩🇪 & 20+ others. Let's talk about your project.

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