I will optimize ai model, retopologize, bake texture, unwrap uv


About this gig
**Please message me before you buy any package**
AI tools like MeshyAI and TripoAI are incredible for rapid 3D concepts, but their raw outputs are unusable for game engines or web environments. They generate insanely dense, unoptimized meshes, chaotic UV layouts, and floating visual artifacts that destroy performance and make further texture editing impossible.
I will turn your raw AI generations into clean, lightweight, production-ready assets. As a professional 3D artist, I will manually retopologize the mesh to drastically reduce the polycount, fix geometry bugs, create a clean UV map, and bake the original textures perfectly, delivering fully optimized .FBX or .GLB files ready for GameDev or Web integration.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Vlad Tymkiv
3D Modelling, Product Animation, Product Design
- FromUkraine
- Member sinceJun 2021
- Last delivery2 weeks
Languages
English, Russian, Ukrainian, German

