I will rig your 3d model with clean controls and smooth deformation


About this gig
Bring your 3D character to life with a professional, animation-ready rig built for performance, flexibility, and smooth deformation. I create clean control systems that animators love perfect for games, films, VTubers, and real-time projects.
Whether your model is humanoid, creature, stylized, or mechanical, I deliver a rig that moves naturally and is easy to animate.
What You will Get:
- Clean and animator-friendly control rig
- Smooth skin weighting & natural deformation
- IK/FK switching for arms & legs
- Facial rig & expressions (if required)
- Custom controllers & intuitive hierarchy
- Game-ready rig (Unity & Unreal compatible)
- Twist bones & deformation helpers
- Corrective blendshapes (if needed)
- Rig testing with sample animations
Perfect For:
- Game characters
- VTuber & Live streaming avatars
- Animation & film projects
- VRChat & metaverse avatars
- Creatures & stylized characters
Before Ordering
Please message me to confirm compatibility and project details.
Get to know Wright Carl
Animation, Rig and Character Design Expert
- FromUnited Kingdom
- Member sinceJan 2026
Languages
English, French, Bengali, Spanish, Italian, Indonesian, Japanese, Chinese, Portuguese, Arabic
FAQ
What type of 3D models can you rig?
I can rig humanoids, creatures, stylized characters, robots, and mechanical models for animation, games, VRChat, and VTuber use.
Which software do you use for rigging?
I work with Rive, Blender, Maya, and 3ds Max, and I ensure compatibility with Unity and Unreal Engine if needed.
Will the rig be ready for animation?
Yes. Your rig will include clean controls, IK/FK switching, and smooth deformation so it’s ready for professional animation.
Do you provide facial rigging?
Yes. I can create basic facial controls or advanced facial rigs with expressions and blendshapes depending on your package.
Can you make the rig game-engine ready?
Absolutely. I optimize rigs for Unity, Unreal Engine, and VRChat, ensuring proper bone structure and performance.
What if my model needs fixing before rigging?
If your model has topology or structural issues, I will inform you and can fix them before rigging for best results.
Will deformation look natural during animation?
Yes. I ensure smooth weight painting and corrective adjustments to prevent collapsing joints or unnatural bending.
Do you rig non-human characters?
Yes. I can rig animals, monsters, creatures, and mechanical models.
Can you add extra features later?
Yes. Additional features like facial expressions, dynamic bones, or advanced controls can be added anytime.

