I will build rollback netcode, lag compensation, input buffering and multiplayer sync

W
waoonstudio
W
waoonstudio
WaOon

About this gig

Are you looking for smooth and responsive multiplayer gameplay with better network performance?

I will help you implement rollback netcode, lag compensation, input buffering and multiplayer synchronization for your game project.


MY SERVICES:

  • Rollback netcode implementation
  • Lag compensation systems
  • Input buffering and prediction
  • Client-side prediction
  • Server reconciliation
  • Multiplayer state synchronization
  • Network debugging and optimization
  • Real-time gameplay testing



WHAT YOU WILL GET:

I will work on your existing game networking system and help improve responsiveness, reduce network-related gameplay issues and make multiplayer interactions more consistent.


SUPPORTED WORK:

  • Fighting games
  • 2D and 3D multiplayer games
  • Competitive online games
  • Real-time action games
  • Multiplayer indie projects


WHY WORK WITH ME?

  • Clean and organized code
  • Proper testing and debugging
  • Project-focused implementation
  • Clear communication
  • Source code delivery


Please message me before placing an order. Let us discuss your game engine, networking architecture and what you need implemented.

Get to know WaOon

WaOon

Senior Game Programmer

  • FromUnited Kingdom
  • Member sinceNov 2026
  • Languages

    English, Spanish, Indonesian
I write the foundational code that brings virtual worlds to life. Specializing in systems architecture, gameplay mechanics, and performance optimization, I engineer robust solutions that turn complex design goals into seamless player experiences. My cross-platform expertise allows me to seamlessly adapt to your chosen engine, genre, and development environment. From optimizing frame rates to building complex back-end frameworks, I deliver high-quality, scalable code that gets games ship-ready. Let's build something epic!