I will make 3d high poly game assets with ai for a better and fast workflow

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Harsh Dubey

About this gig

I create detailed, high-poly 3D assets and character models using AI-driven workflows to capture complex geometry and fine surface details at rapid speed. Whether you need intricate characters, hard-surface props, or rich environmental models, I transform your concepts, prompts, or 2D references into high-resolution 3D sculpts ready for cinematic rendering, 3D printing, or high-to-low poly texture baking.

Bullet-Point Overview

  • High-Poly Characters: Stylized or realistic character sculpts featuring micro-details, expressive anatomy, and layered clothing/armor.
  • Complex Assets & Props: Intricate mechanical, hard-surface, and organic props modeled with high geometric density.
  • Production-Grade Outputs: High-resolution meshes suitable for normal/displacement map baking, VFX rendering, or 3D printing (.fbx, .obj, .blend.STL).

Single-Sentence Blurb

"I transform your concepts, prompts, or references into intricate, high-poly 3D characters and assets using fast, AI-accelerated modeling workflows."

Get to know Harsh Dubey

Harsh Dubey

3D Asset Artist Clean topology optimized delivery

  • FromIndia
  • Member sinceNov 2025
  • Avg. response time1 hour
  • Languages

    Hindi, English
I’m Harsh Dubey, a 19-year-old 3D artist specializing in asset creation. By integrating AI-driven tools into the 3D pipeline, I eliminate repetitive modeling bottlenecks and cut production time significantly. My focus is on delivering clean, high-fidelity, and optimized 3D assets with maximum workflow efficiency.