I will model low poly 3d game assets and props in blender


About this gig
I will model 3D game assets and props in Blender clean, game-ready meshes built for real-time engines, from a single prop to a fully textured hero asset.
I build using a full production pipeline: high-poly sculpting for detail, baked down to an optimized low-poly mesh, then textured in Substance Painter with PBR materials for a realistic, engine-ready finish. Every prop is built with actual game constraints in mind poly budgets, clean topology, and efficient UV layouts not just a pretty render.
What you get with my 3D game asset modeling:
- Game-ready low poly meshes with clean, non-destructive topology
- Full PBR texturing (albedo, roughness, normal, metallic) for realistic in-engine materials
- Optional Unity validation LODs, collision meshes, and import-ready packages
- Optional rigging for props that need to animate (weapons, mechanical objects, hero assets)
My background is hands-on: I've built hero FPS weapon assets with full rigging and animation, hard-surface props validated in real-time engines, and digital twin assets used in production Unity projects. I care about the details that actually matter for real-time use silhouette read, material storytelling (wear, grime, age), and a
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Waseem
3d Product Visualizer
- FromPakistan
- Member sinceSep 2025
Languages
Urdu, English
My Portfolio
FAQ
What poly count do you work at for game-ready props?
It depends on the tier and your target platform — Basic caps around 5k tris, Standard around 10k, Premium around 15k. Tell me your target platform (PC/mobile/VR) and I'll advise if you're unsure.
Do you provide low poly models with baked normal maps?
Yes — my standard pipeline is high-poly sculpt baked down to a low-poly mesh, preserving detail through normal, AO, and curvature maps.
Can you deliver assets ready for Unity?
Yes, as part of Standard and Premium — includes LOD setup, collision meshes, and an import-ready Unity package.

