I will debug and fix unreal engine cpp or blueprint bugs

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Wanderson L

About this gig

I will diagnose and fix bugs in Unreal Engine projects using C++ and/or Blueprints.

I have 6+ years of professional Unreal Engine experience working on shipped and live multiplayer games, with a strong focus on gameplay systems, debugging, replication, runtime stability, and performance.


I can help with issues such as:

  • C++ compile or runtime errors
  • Blueprint logic bugs
  • Crashes and invalid states
  • Gameplay system issues
  • C++ / Blueprint integration problems
  • Runtime and performance-related bugs
  • Replication or multiplayer-related issues
  • Difficult-to-trace Unreal Engine behavior


I focus on identifying the root cause and providing a clean, maintainable fix rather than applying temporary workarounds.

Please provide clear reproduction steps, relevant logs, screenshots/videos, and the affected code or project files when possible.

For new features, larger systems, or multiple unrelated issues, please contact me for a custom offer.

Get to know Wanderson L

Wanderson L

Senior Unreal Engine Cpp Developer, Gameplay, Multiplayer and Simulation

  • FromBrazil
  • Member sinceJan 2024
  • Languages

    English, Portuguese, Spanish
Senior Unreal Engine C++ developer with 6+ years of professional experience across shipped and live multiplayer games including SQUAD, Beyond The Wire, Contenders: Arena, AVALON, and EXFIL. I build gameplay systems, multiplayer and replication features, runtime tools, backend-integrated systems, and real-time simulation prototypes. I also specialize in debugging, profiling, performance optimization, and production-ready Unreal Engine solutions. Portfolio: https://wandin.github.io/wdnportfolio