I will fix unreal engine multiplayer and replication issues

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Wanderson L

About this gig

I will diagnose and fix multiplayer, replication, and networking issues in Unreal Engine projects using C++ and/or Blueprints.

I have 6+ years of professional Unreal Engine experience across shipped and live multiplayer games, working with server-authoritative systems, replicated state, dedicated-server environments, gameplay systems, debugging, and runtime stability.


I can help with issues such as:

  • Replicated variables and state synchronization
  • RPCs and client/server communication
  • Authority and ownership problems
  • Server-authoritative gameplay logic
  • Listen server and dedicated server issues
  • Multiplayer desynchronization
  • Replicated gameplay components and mechanics
  • C++ / Blueprint networking integration
  • Difficult-to-reproduce multiplayer bugs


I focus on identifying the root cause and providing a clean, maintainable fix rather than masking synchronization problems with temporary workarounds.

Please contact me before ordering if the issue involves major multiplayer architecture changes, converting a single-player system to multiplayer, backend infrastructure, or multiple unrelated networking systems.

Get to know Wanderson L

Wanderson L

Senior Unreal Engine Cpp Developer, Gameplay, Multiplayer and Simulation

  • FromBrazil
  • Member sinceJan 2024
  • Languages

    English, Portuguese, Spanish
Senior Unreal Engine C++ developer with 6+ years of professional experience across shipped and live multiplayer games including SQUAD, Beyond The Wire, Contenders: Arena, AVALON, and EXFIL. I build gameplay systems, multiplayer and replication features, runtime tools, backend-integrated systems, and real-time simulation prototypes. I also specialize in debugging, profiling, performance optimization, and production-ready Unreal Engine solutions. Portfolio: https://wandin.github.io/wdnportfolio