I will develop immersive 3d webgl portfolio landing page using threejs and gsap


About this gig
Most creative sites look incredible in a design tool but feel laggy, drop frames, or crash entirely on mobile devices. As a professional WebGL developer, I specialize in combining Three.js, React Three Fiber, and GSAP to build high-performance, immersive 3D landing pages that run at a fluid 60 FPS across all screens.
If you are a tech startup, creative agency, or brand looking to stand out, I will transform your flat mockups into a responsive, premium 3D interactive web experience.
What this gig includes:
- Immersive 3D landing page layouts with responsive WebGL canvas wrappers
- Smooth scroll-linked animations using GSAP ScrollTrigger & camera tracking
- Advanced particle systems, interactive environment lighting, and slick HTML overlays
- Rigorous performance tuning (Draco compression, baked lighting, asset preloading)
Why professional brands hire me:
- Mobile-Optimized Assets: Zero lag or device crashes. Every asset is streamlined for rapid load speeds.
- Flawless UI Integration: Perfect synchronization between the 3D canvas state and your standard HTML layout variables.
Note: Project complexity scales with asset topology. Please contact me to review your designs,,
Respect third-party rights
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Get to know Kaspar K
Web Developer, 3D modeling and Blender expert
- FromUnited States
- Member sinceSep 2026
Languages
English
FAQ
Do I need to provide the design file or can you work from an active layout?
I can work with both. If you have finished UI mockups in Figma, Adobe XD, or Sketch, I will convert those layouts perfectly into clean code wrapped around the 3D canvas environment. If you do not have a design yet, we can coordinate to build out a clean canvas wireframe together.
Will the GSAP scroll-triggered animations feel smooth on mobile devices?
Yes. I optimize all scroll logic using mobile-friendly event listeners and smooth interpolation. Combined with compressed Three.js geometries, your website’s camera paths and scrolling interactive triggers will remain highly responsive and fluid on both iOS and Android smartphones.
How do you handle the 3D models if I do not have finished assets ready?
If you do not have custom models, I can generate geometric elements, advanced abstract particle systems, or use royalty-free public assets directly inside the WebGL canvas using code. If you have specific assets, just send over the standard .glb or .gltf files.

