I will add steamworks and multiplayer to your unity project


About this gig
Are you looking to launch your Unity game on Steam with working multiplayer, lobbies, and Steamworks integration?
I am a Unity C# developer with 3+ years of experience. I will seamlessly integrate Steamworks SDK and implement reliable networking features into your project using modern solutions (Facepunch).
What I can help with:
- Facepunch Steamworks
- Steam Lobbies (Names, Avatars, Create, Search, Join Matchmaking)
- Peer-to-Peer (P2P) Networking & Packet Sync
- Steam Friends Invite System (Via Steam Overlay)
What you will receive:
- Integration of the selected Steam/Network features
- Clean and well-documented C# code
- Stable networking performance
- Documentation of the changes
Requirements from you:
- Your Unity project files or repository access
- Your Steam AppID (if available)
- Brief description of your game logic
Please contact me before placing an order so we can discuss your game architecture.
Get to know Didar Aitchanov
Unity Developer Bug Fixing Code Refactoring
- FromKazakhstan
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Russian, English
Other Game Development Services I Offer
FAQ
Which Steamworks wrapper or plugin do you use for Unity?
I primarily use Facepunch.Steamworks because it is modern, lightweight, open-source, and has a clean C# API that integrates perfectly with Unity. However, if your project strictly requires Steamworks.NET, we can discuss that as well.
What if I don’t have a Steam AppID yet?
That is totally fine! During development and testing, I will use the default Steam test AppID (480), which belongs to "Spacewar". This allows us to fully test lobbies, networking, and P2P features before you pay for your Steam Direct fee.
Which Unity multiplayer networking solution do you support?
I can work with modern netcodes like Netcode for GameObjects (NGO), Mirror, or Fish-Net. If your game runs on a Peer-to-Peer (P2P) architecture, we can route the traffic directly through Steam's secure networking relays.
Will you upload the game or build to my Steamworks dashboard?
No, this Gig covers only the Unity C# code integration and local testing. Uploading builds via SteamCMD or managing your Steamworks dashboard configurations (like setting up achievement icons on the website) is the responsibility of the publisher.
Can you add multiplayer to a game that was built as a single-player game?
Yes, but please contact me first. Converting a single-player game to multiplayer usually requires a significant rewrite of the core gameplay logic (architecture, player movement, combat). I need to review your project to give you an accurate estimate.
