I will create low poly horror 3d game assets and props

W
will_llamss
W
will_llamss
willyam

About this gig

Need creepy props for your horror game?


I create custom low poly 3D horror assets and props for indie games, retro games and survival horror projects.


From rusty weapons and creepy dolls to furniture, medical equipment, tools and strange objects, I can turn your concept, reference or idea into a game ready 3D asset.


I can create:

Horror props

Weapons and tools

Creepy dolls and toys

Furniture

Medical and hospital props

Abandoned-house objects

Ritual objects

Containers and decorations

Interactive game items

Retro / PSX inspired assets

Other custom horror objects

What you'll get:

Custom low poly 3D modeling

Clean, optimized geometry

UV mapping

Custom textures

Game ready assets

FBX / OBJ / GLB formats

Unity / Unreal Engine / Godot friendly files


Whether you're making a PSX-style survival horror, indie horror game, VHS/analog horror project or another dark game, send me your reference and I'll help bring the asset to life.


Please message me before ordering if you need multiple assets, a specific polygon limit or an asset pack so I can confirm the

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know willyam

willyam

3D Game Artist, Horror and Low Poly Assets

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German, Spanish
I'm a 3D game artist specializing in creepy, stylized and lowpoly assets for indie games. I create characters, creatures, props and environments with a focus on horror, PSX/retro aesthetics and gameready production. I primarily work with Blender and Substance Painter, with experience creating assets for Unity, Unreal Engine and Godot. I can work from concepts, references, sketches or a simple description and turn them into clean, usable game assets. I focus on getting the style and details right while keeping the final asset practical for your game.