I will create psx horror 3d environments and assets for your game

W
will_llamss
W
will_llamss
willyam

About this gig

Need a creepy environment for your horror game?


I create custom PSX inspired, low poly and stylized 3D environments for indie games and horror projects.


Whether you need an abandoned building, dark hallway, creepy room, forest, cave, street, dungeon or another strange location, I can build the environment around your concept, reference images or description.


What I can create:

PSX / retro inspired environments

Low poly horror scenes

Interior and exterior environments

Abandoned buildings and rooms

Forests, caves and outdoor areas

Corridors, streets and dungeons

Environmental props and set dressing

Custom 3D game assets

Creepy and atmospheric locations

What you can expect:

Custom 3D modeling

Low poly / game ready geometry

UV mapping

Texturing

Environmental props

FBX / OBJ / GLB formats

Assets suitable for Unity, Unreal Engine and Godot


I work primarily in Blender and Substance Painter, and I can adapt the environment to match the visual style of your game.


Have a concept, sketch, reference or existing game style? Send it to me before ordering so I can take a look at the scope.



Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know willyam

willyam

3D Game Artist, Horror and Low Poly Assets

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German, Spanish
I'm a 3D game artist specializing in creepy, stylized and lowpoly assets for indie games. I create characters, creatures, props and environments with a focus on horror, PSX/retro aesthetics and gameready production. I primarily work with Blender and Substance Painter, with experience creating assets for Unity, Unreal Engine and Godot. I can work from concepts, references, sketches or a simple description and turn them into clean, usable game assets. I focus on getting the style and details right while keeping the final asset practical for your game.