I will rig your 3d character, fix rigging and create 52 arkit blendshapes

W
williamarry
W
williamarry
william

About this gig

Need a 3D character rig ready for animation, games, or Unreal Engine?


I will rig, repair, and optimize your 3D character with body rigging, facial rigging, skinning, weight painting, and 52 ARKit blendshapes.



WHAT I CAN DO:

  •  3D character rigging
  •  Body and facial rig
  •  52 ARKit blendshapes
  • Skinning and weight painting
  • Facial and body deformation fixes
  • Rig repair and optimization 
  • Facial expressions 
  • Animation-ready and game-ready rig 
  • Unreal Engine setup 
  • Blender, Maya, Cinema 4D and CC4 workflows 



WHY CHOOSE ME? I have strong experience in 3D character structure, modeling, rigging, facial systems, and workflows. I focus on clean deformation, reliable controls, and easy animation. 


I can work with new characters or fix existing rigs with bad weights, broken joints, or facial issues. Please contact me before ordering if your character has complex clothing, unusual topology, an existing rig, or specific ARKit requirements.



My goal is a clean, functional rig with natural deformation and controls that make animation easier and more reliable.


Send me your character and requirements, and lets get it ready for animation, facial performance, games, and real-time production.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know william

william

3D Character Artist

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German
I'm a professional 3D Character Artist specializing in character modeling, facial rigging, ARKit blendshapes, and animation-ready 3D characters. I create realistic and stylized characters for games, animation, VTubing, VRChat, virtual assistants, mocap, and real-time applications. My services include 3D character modeling, retopology, UVs, texturing, full-body rigging, facial rigging, Apple ARKit 52 blendshapes, facial mocap preparation, lip-sync/viseme setup, and optimized GLB/GLTF characters for real-time and web applications. Let's bring your character to life.

My Portfolio