I will fix unity android and webgl build issues

W
wingkintang
W
wingkintang
Wingkin

About this gig

Is your Unity project failing on Android or WebGL?


I can help diagnose and fix focused Unity build and packaging problems, including Gradle errors, Android SDK conflicts, Firebase or AdMob integration issues, package dependency problems, WebGL browser console errors, and runtime issues that only appear after building.


What I will do:


- Reproduce the issue from your project, logs, and target platform.

- Review Unity version, packages, build settings, SDKs, dependency resolver output, and relevant code paths.

- Fix the primary scoped issue or document the root cause if the problem depends on dashboard or account settings.

- Verify the result where feasible.

- Deliver a short handoff report with changed files, root cause, verification notes, and remaining risks.


This Gig is best for focused build problems. It does not include full game development, backend implementation, store submission, large refactors, or unrelated gameplay changes.


Please message me first if your project has many unrelated errors or requires private SDKs, hardware, or account access.

Get to know Wingkin

Wingkin

Unreal Unity Technical Lead Migration Optimization

  • FromChina
  • Member sinceJun 2026
  • Languages

    Chinese, English
I help game teams and solo developers solve focused Unity and Unreal Engine engineering problems: Android and WebGL build failures, SDK or dependency conflicts, UE5 performance bottlenecks, migration risk, and codebase health checks. My background includes UE5 mobile engineering and optimization, Unity migration support, automated QA workflows, build validation, code review, and AI-assisted development process improvement. I work best with source access, logs, reproduction steps, and clear acceptance criteria. I focus on reproducible diagnosis, practical fixes, and concise handoff notes.