I will optimize or convert existing 3d characters and props into game ready assets

W
wubbsyfatal
W
wubbsyfatal
Wubbsy F

About this gig

Hello


I specialize in preparing 3D models for real-time applications by optimizing geometry, improving mesh quality, and ensuring assets are ready for seamless integration into modern game engines. Whether you need a character, prop, weapon, or environment asset optimized for performance, I can deliver clean and efficient results while preserving visual quality.


What i offer


  • 3D Model Optimization
  • Polygon Count Reduction
  • Mesh Cleanup and Topology Improvement
  • Retopology (when required)
  • Game-Ready Asset Preparation
  • FBX, OBJ, and GLTF Export
  • Unity and Unreal Engine Compatibility


Why Choose Me?


  • High-quality, professional workflow
  • Optimized assets for better performance
  • Attention to detail and clean geometry
  • Reliable communication and on-time delivery
  • Solutions tailored to your project requirements


Please contact me before placing an order so we can discuss your project and determine the best solution for your needs.

Get to know Wubbsy F

Wubbsy F
  • FromUnited States
  • Member sinceDec 2025
  • Avg. response time1 hour
  • Languages

    English, Spanish, Hebrew
Am Wubsy Fatal, a skilled 3D artist specializing in ripping, extracting, creating, and converting 3D models for games, animation, and printing. I deliver clean, optimize, and ready to use models tailored to your workflow. I work with characters, props, weapons, environments, and full game assets weather you need custom creations extracted game models converted into any format (FBX, OBJ, STL, GLB, etc). With strong experience in blender ZBrush, Unity, Unreal, and multiple game modeling pipelines, I provide fast, reliable, and high quality results for every project.