I will rip, extract create and covert 3d model and game asset animation and mods

W
wubbsyfatal
W
wubbsyfatal
Wubbsy F

About this gig

Hello guys

Are looking for a reliable expert to rip, extract, create, or convert 3D models and game assets with clean quality and professional output?

Youre in the right place

I specialize in transforming any 3D content whether its from a game, a concept, a screenshot, or a custom ideainto ready-to-use, optimized models for I deliver clean, optimized, and ready-to-use models tailored to your workflow


WHAT I OFFER

  • 3D model ripping & game asset extraction
  • 3D character and object creation
  • Model cleanup, retopology & optimization
  • Converting 3D files to any format FBX, OBJ, STL, GLB, PLY
  • Preparing assets for printing, animation, and game engines
  • Modding support for multiple games
  • Texture extraction, fixing, and reorganization


Why Clients Choose Me

  • Fast delivery and clear communication
  • Professional workflow and clean results
  • Ability to handle both simple and complex jobs
  • Experience with game modding and model pipelines

Send me a message anytime. Lets create something amazing!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Wubbsy F

Wubbsy F
  • FromUnited States
  • Member sinceDec 2025
  • Avg. response time1 hour
  • Languages

    English, Spanish, Hebrew
Am Wubsy Fatal, a skilled 3D artist specializing in ripping, extracting, creating, and converting 3D models for games, animation, and printing. I deliver clean, optimize, and ready to use models tailored to your workflow. I work with characters, props, weapons, environments, and full game assets weather you need custom creations extracted game models converted into any format (FBX, OBJ, STL, GLB, etc). With strong experience in blender ZBrush, Unity, Unreal, and multiple game modeling pipelines, I provide fast, reliable, and high quality results for every project.