I will create a pixel art game, 2d pixel game, 2d pixel art for you
About this gig
Bring your indie game to life with production-grade 2D pixel art and animation from Xafar Studios. Led by Xafar, we deliver clean, optimized visual assets built specifically for Godot, Unity, and custom indie engines.
What We Deliver:
- Characters & Sprites: Fluid frame-by-frame animations (idle, walk, run, combat, hit/death) from 16x16 up to 128x128.
- Environments & Tilesets: Seamless terrain tiles, modular props, building sets, and multi-layered parallax backgrounds.
- VFX & Combat FX: Dynamic spell animations, ritual circles, impact flashes, and aura shields (top-down, side-scroller, and isometric).
- UI & Community Assets: Custom HUD elements, dialogue portraits, inventory icons, and Twitch/Discord badges.
Why Partner With Xafar Studios:
- Engine-Ready Pipeline: Perfectly aligned pivot points and standardized canvas sizes exported in .png spritesheets and .aseprite source files.
- Transparent Production: Daily WIP previews and consistent milestone tracking.
- Full Ownership: Complete commercial rights included with every order.
Send over your GDD, concept art, or moodboard to get a tailored quote!
Get to know Xafar
Game developer
- FromNigeria
- Member sinceAug 2026
Languages
Yoruba, English, French
My Portfolio
FAQ
What file formats and deliverables will I receive?
You will receive clean, transparent PNG sprite sheets, individual frame sequences, and raw layered source files (.aseprite / .psd) with proper pivot alignment ready for game engines.
Do you animate in different perspectives (Side-Scroller, Top-Down, Isometric)?
Yes. We create animations across standard side-scrolling platformers, top-down RPGs, and grid-aligned isometric action games with tailored frame pacing and layer separation.
What pixel resolutions do you work with?
We handle everything from minimalist retro scales (16x16, 24x24, 32x32) up to detailed, high-resolution sprites and bosses (64x64, 128x128+).
Can you match a specific art style or game reference?
Absolutely. Share your mood board, palette constraints, or reference games (e.g., dark fantasy, cyberpunk, cozy retro), and we will match the visual direction during the sketch phase.
Do your tilesets include collision and autotile support?
Yes. Tilesets are designed on strict modular grids with clean edge transitions, making them easy to configure for rule-tiles and collision bitmasks in Godot or Unity.
Do I get full commercial rights to the artwork?
Yes. Every completed commission includes full commercial usage rights for your game release, Steam page, marketing, and merchandise.

