I will do 3d character modeling, rigging, and animation

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xanderbgraphics
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xanderbgraphics
Xander B

About this gig

I am a 3D generalist specializing in the complete asset pipeline from initial block-out to custom skeleton rigging and keyframe animation. Perfect for indie games, content creators, or apps.


My Services and Technologies:

  • Modeling/Retopology with Autodesk Maya and Blender
  • Stylized, Hand-Painted Texturing
  • IK/FK Rigging and Weight Painting
  • Animation cycles integrated with Unreal Engine


Packages:

  • Basic (Model Only): Clean low/mid-poly 3D cartoon mesh with optimized topology, UV unwrapping, and stylized textures. Static pose.
  • Standard (Model and Rig): Complete basic package with functional skeleton rig (Blender/Maya). Clean weight-painting and IK/FK controls.
  • Premium (Full Pipeline): Complete model, rig, and custom cartoon animation (e.g., idle/walk loops). Tested for use in Unreal Engine.


Why Work With Me?:

All assets are optimized for clean deformation and engine performance. I personally test models in Unreal Engine to ensure zero import or material errors. You approve the initial block-out and texture previews before final delivery.


Please contact me before ordering. It is crucial that I understand the scope of the task.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Xander B

Xander B

Computer Graphics Artist

  • FromUnited States
  • Member sinceJun 2026
  • Languages

    English
I specialize in rigging, retopology, and modeling with Autodesk Maya, Blender, and Unreal Engine. I focus on creating animator-friendly production control rigs and models for games and animation pipelines. My technical skills include UV Mapping, texture design/painting, and weight painting/skinning.