I will develop a 2d unity game prototype or small game

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X
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Nikolas

About this gig

Turn your idea into a playable 2D Unity prototype or small game for Windows.


I'm Nikolas, a Unity developer and Computer Science student at the University of Warwick.


Packages:

  • BASIC: 1 test level and 1 simple mechanic using placeholder visuals.
  • STANDARD: 2 short levels sharing up to 2 simple mechanics, basic HUD, win/lose condition and restart.
  • PREMIUM: 3 short levels sharing up to 3 simple mechanics, HUD, main/pause menus, integration of supplied audio and more polishing.


Every package includes a Windows build and the Unity source project.


A simple mechanic is one agreed behaviour, such as movement, collecting items or shooting one projectile type. Player controls count towards the limit. Levels reuse mechanics.


Standard and Premium include simple pixel art sprites and animations, with asset counts, sizes and animation frames agreed before ordering. Otherwise, visuals use placeholders or client-supplied assets licensed for the project.


Multiplayer and store publishing are excluded. Revisions cover agreed features; new features require a separate quote.


Message me before ordering to confirm scope, level size, assets and deliverables.

Get to know Nikolas

Nikolas

Unity Game Developer and Gameplay Programming

  • FromCyprus
  • Member sinceNov 2025
  • Languages

    Greek, English
Hi, I'm Nikolas, a Unity game developer and Computer Science student at the University of Warwick. I focus on 2D game development and C# gameplay programming including player controls, combat mechanics, object interactions, and UI systems. My personal projects include a monster-taming game, a dungeon crawler and procedural generation systems. I can help you implement a clearly defined gameplay feature or build a small playable prototype. Message me with your project details so we can agree on the scope and deliverables before starting.

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