I will prototype a gameplay mechanic in unity, small scope


About this gig
I will build small-scope Unity gameplay prototypes focused on game feel, clarity, and fast iteration.
Perfect for proof-of-concepts or testing a mechanic before full production. I prioritize responsiveness, readable feedback, and clean, reusable code.
What I can prototype:
- Combat or movement slices
- Interaction systems
- Simple enemy behavior/patterns
- Mini encounter loop (mechanic + enemy + setup)
You will receive:
- A playable Unity prototype + simple test scene
- Clean project structure + source code
- Short notes on how to run/test and what to tweak
Important: Fiverr requires Number of levels, but in this gig it means prototype features/slices (not full game levels). Example: mechanic, polish/add-on, enemy/encounter.
Not included by default: full game/levels, final art, complex UI, networking. Use extras or request a custom offer.
To start: Unity version, platform/controls, mechanic description, and any reference (optional).
Get to know Yaddir Vill
Unity Gameplay and Systems Developer
- FromColombia
- Member sinceDec 2025
- Avg. response time7 hours
Languages
Spanish, English
Other Game Development Services I Offer
FAQ
What does “Number of levels” mean in this gig?
It means prototype features/slices, not full game levels (e.g., mechanic, polish, enemy/loop).
What do you need from me to start?
Unity version, platform/controls, a short mechanic description, and any reference (optional).
Do you include art and animations?
Not by default. I use placeholders or your assets. Final art/animation can be scoped separately.
Will I get the source code?
Yes, source code is included in all packages.
Can you match the feel of a reference game?
Yes. Share a reference and I’ll tune timing, feedback, and readability.
Can you integrate the prototype into my existing project?
Yes, use the “Project Integration” extra (or request a custom offer).
Do you do multiplayer/networking?
Not in this gig. It can be discussed as a separate scoped project.

