I will prototype a gameplay mechanic in unity, small scope

Y
yaddvill
Y
yaddvill
Yaddir Vill

About this gig

I will build small-scope Unity gameplay prototypes focused on game feel, clarity, and fast iteration.


Perfect for proof-of-concepts or testing a mechanic before full production. I prioritize responsiveness, readable feedback, and clean, reusable code.


What I can prototype:

- Combat or movement slices

- Interaction systems

- Simple enemy behavior/patterns

- Mini encounter loop (mechanic + enemy + setup)


You will receive:

- A playable Unity prototype + simple test scene

- Clean project structure + source code

- Short notes on how to run/test and what to tweak


Important: Fiverr requires Number of levels, but in this gig it means prototype features/slices (not full game levels). Example: mechanic, polish/add-on, enemy/encounter.


Not included by default: full game/levels, final art, complex UI, networking. Use extras or request a custom offer.


To start: Unity version, platform/controls, mechanic description, and any reference (optional).

Get to know Yaddir Vill

Yaddir Vill

Unity Gameplay and Systems Developer

  • FromColombia
  • Member sinceDec 2025
  • Avg. response time7 hours
  • Languages

    Spanish, English
Unity developer specialized in rapid gameplay prototyping, with a strong focus on combat systems and cinematic scene assembly. I help teams turn ideas into playable Unity prototypes that clearly showcase mechanics, game feel, and presentation. https://tinyurl.com/YaddVillPo Core work includes: • Rapid gameplay prototypes and vertical slices • Real-time and turn-based combat systems • Cinematic 2D & 2.5D Unity scenes for demos and pitches • Gameplay iteration focused on clarity and feel My goal is to deliver prototypes that are fast to build, easy to evaluate, and strong enough to present.

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