I will engineer high performance vulkan and opengl graphics engines

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Yagiz Cem K.

About this gig

Are generic game engines choking your 3D datasets?

Unity and Unreal carry massive overhead, causing bottlenecks for specialized tasks like spatial rendering or simulations.


I engineer lightweight, bare-metal graphics pipelines using C++, Vulkan, and OpenGL. Bypassing the generic middleman, I deliver memory-safe architectures optimized for your data, maximizing framerates and minimizing latency.


Services:

  • Custom Pipelines: Low-level engine architecture in Vulkan/OpenGL.
  • Point Clouds & Spatial Data: Real-time rendering for massive 3D datasets.
  • GPU Compute: Parallel processing via Compute Shaders.
  • Custom Tooling: Integrating tailored graphics backends and UI into your software.
  • CV Rendering: Visualizers for SLAM and spatial tracking.


Backed by a strong math and computer architecture foundation, I optimize how data interacts with the GPU fundamentally.


Please contact me before placing an order to discuss your project specifics and get a precise quote.

Looking forward to working with you and bringing your ideas to life!

Get to know Yagiz Cem K.

Yagiz Cem K.

Computer Vision, 3D Graphics, HPC Engineer

5.0(69)
  • FromTurkey
  • Member sinceJun 2023
  • Avg. response time6 hours
  • Last delivery5 months
  • Languages

    English, Turkish
Hi, I'm Yagiz. With a strong background in Mathematics and Computer Science, I specialize in Computer Vision, Graphics Programming, and High-Performance Computing (HPC). I engineer mathematically grounded, highly optimized systems. Using C++, Python, OpenGL, and Vulkan, I build everything from custom rendering engines to robust Deep Learning workflows. I also optimize PyTorch models for blazing-fast C++ inference. If your project requires low-level memory management, custom AI deployment, or complex algorithmic optimization, I provide strict technical solutions. Let's talk.

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