I will do unity c sharp gameplay systems

Y
yohannpruneau
Y
yohannpruneau
Yohann P

About this gig

Need clean, production-ready gameplay code for your Unity project? I write custom C# systems that drop straight into your game and are easy to extend later.

What I can build:

  • 2D or 3D character controllers (platformer, top-down, third-person, FPS)
  • Combat systems, hitboxes, damage calculation, status effects
  • Inventory, equipment, loot drops
  • Skill trees with branching unlocks and save/load
  • Enemy AI, state machines, patrol and chase behavior
  • Dialogue systems, quest trackers, save systems
  • Custom mechanics you describe I'll scope and quote it

Every delivery includes commented code, a small test scene showing the system working, and a short doc explaining how to extend it. I build with clean architecture so your future self (or another dev) can read the code without a map.

I've built my own ECS engine and scripting language from scratch in C#, so Unity's component model is second nature.

Message me before ordering with your idea so I can confirm scope and timeline.

Get to know Yohann P

Yohann P

Lets Grow Up Together !

  • FromCanada
  • Member sinceJun 2021
  • Avg. response time1 hour
  • Languages

    English, French
C# developer with many years desktop apps, and web platforms, building games. Specialties: Unity, GameMaker, Avalonia, Blazor, Base44. I've built my own ECS game engine and a scripting language on top of it. Based in Montréal — bilingual FR/EN. I write code that your future self (or your next developer) can actually read.

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