I will design aaa 3d characters with hyper realistic textures and rigging for games

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yomadey
Y
yomadey
Yomadey

About this gig

Hello Great Buyers, I welcome you to my Gig Description


In a world of generic assets, your project deserves a character that carries weight, history, and a soul. Whether its the fine weave of a weathered tunic, the subtle pores of a hero's skin, or the way light hits a hand-forged blade, I bring digital humans to life.

I don't just "make models." I create AAA-standard assets that are technically optimized and visually breathtaking. Looking at the character in my portfolio, you can see my obsession with material definition and anatomy. I ensure that every fold of clothing and every piece of armor feels like it has a story to tell.


What you get with this Gig:

  • World-Class Sculpting
  • Hyper-Realistic PBR Texturing
  • Engine-Ready Topology
  • Advanced Rigging
  • Cinematic Grooming


Why collaborate with me?

I understand the production pipeline. I know that a model doesn't just need to look good in a render, it needs to work in the engine. I provide clean files, organized UVs, and constant communication so there are no "surprises" during development.


Thank you and I await your Order

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Yomadey

Yomadey

We turn imagination to reality here

  • FromUnited States
  • Member sinceApr 2026
  • Avg. response time3 hours
  • Languages

    English, French, Spanish, German, Arabic
Hi, I’m Yomadey. I’m a dedicated 3D Character Artist and Freelancer with a deep-rooted passion for bringing high-fidelity digital humans to life. I don’t just "build models"; I specialize in the fine art of cinematic character creation. My day-to-day involves pushing the limits of ZBrush, Substance Painter, and Unreal Engine 5 to ensure that every asset I deliver isn't just a 3D file, but a "living" presence. Whether it’s the micro-pore detail of a face, the complex physics of layered clothing, or the clean topology required for a AAA game rig, my focus is always on precision.