I will publish your replit app to play store and fix app store rejection issues
Professional Mobile App Developer for Android iOS
Level 1
Has met certain performance criteria and shows strong potential in the marketplace.
Highly Responsive
Known for exceptionally quick replies
About this Gig
Built on Replit and can't get it into the stores?
Replit builds web apps. Google Play and the App Store need native builds. I handle the entire gap wrap, build, list, submit, and get you live.
What I do:
- Capacitor wrap into real native Android and iOS builds
- Signed release builds (AAB / IPA) with keystore and certificates
- App icon, splash screen, permissions
- Full listings: title, descriptions, screenshots, category, content rating
- Privacy policy and data safety declarations
- Submission from your developer account, so you own the app
Pick your level:
Basic publishing only. Clean submission to both stores.
Standard publishing plus rejection handling. If a store pushes back, I fix it and resubmit until approved.
Premium everything above, plus full App Store and Play Store optimization: keyword-researched listings, designed screenshots, and closed testing setup. I stay on it until your app is live.
About Apple, honestly: Play accepts wrapped web apps readily. Apple rejects them under Guideline 4.2 when they're just a website in a shell. On Standard and Premium I add real native capability so yours clears review. Already rejected? Send me the notice.
Message me with your Replit link
Platform:
Cross-platforms
App type:
Hybrid
Frameworks:
Flutter
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Ionic
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Laravel
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SwiftUI
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Node.js
Programming language:
C#
•
Dart
•
Kotlin
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Swift
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TypeScript
•
React Native
Tools:
Flutterflow
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Expo
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Android Studio
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Unity
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AppGyver
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Xcode
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Supabase
FAQ
1. Do I need my own developer accounts?
Yes. Google Play is a one-time $25 fee, Apple is $99/year. Both need to be in your name so you own the app and the listing — I publish from your account, never mine. If you haven't set them up yet, message me and I'll walk you through it before you order.
2. How long until my app is actually live?
Delivery is 3–10 days depending on package. After I submit, Apple review usually takes 24–48 hours. Google Play is 1–7 days — but if your Play account is new, Google requires 12 testers running the app for 14 consecutive days before you can release to production. Premium includes that setup.
3. Will Apple definitely approve my app?
No one can promise that, and be cautious of anyone who does. Apple applies Guideline 4.2 to apps that are just a website in a wrapper. That's why Standard and Premium include rejection handling — if it comes back, I add the native functionality it needs and resubmit until it's approved.
4. My app was already rejected. Can you fix it?
Yes, that's a large part of what I do. Send me the rejection notice from App Store Connect or Play Console and I'll tell you exactly what triggered it and what the fix involves. Standard and Premium cover this.
5. Can you fix bugs in my Replit app before publishing?
Small fixes, yes — broken deployment, environment variables, database connection issues. Larger rebuild work is a custom offer, so just message me with your Replit link and I'll quote it.
