I will develop a ps1 style 3d game for you in godot


About this gig
PLEASE MESSAGE BEFORE PLACING AN ORDER
Are you looking for that gritty, nostalgic PS1 aesthetic low-poly geometry, wobbly vertices, and dithered textures packed into a fully playable 3D game? You're in the right place.
I specialize in building 3D PS1-style games in Godot, from prototype to polished deliverable. Whether you want a horror crawler, a retro action game, or a stylized 3D platformer dripping with that old-school PlayStation feel, I'll bring your vision to life.
WHAT YOU GET
- Fully functional 3D PS1-style game in Godot
- Authentic retro aesthetic: vertex snapping, low-res textures, limited draw distance, and affine texture mapping
- Custom gameplay scripted to your concept (combat, exploration, puzzle, horror, etc.)
- Windows, Mac & Linux export ready
- Web export available (browser playable)
- Clean, organized project files handed over with every delivery
- Progress update every 2 days with video or screenshot
All projects are built clean no copy-paste asset packs, no bloated plugins. Just hand-crafted Godot development tailored to your concept.
Get to know Zach w
A 3D Modeller
- FromUnited Kingdom
- Member sinceNov 2024
- Avg. response time18 hours
Languages
English, French, Spanish, German
FAQ
Can you make horror games?
Absolutely — the PS1 aesthetic is perfect for horror. I've worked on atmospheric horror concepts and love the genre. Message me with your idea and we'll discuss it.
What if my idea is complex?
Message me first — I offer custom packages for larger scopes. I'd rather scope correctly upfront than rush a big project.
What platforms will my game run on?
All packages include PC (Windows), Mac, and Linux exports. Web (browser) export is also available. Mobile export can be discussed as a custom add-on.
Do I need to provide assets or models?
No — I can build everything from scratch including low-poly 3D models, textures, and environments. If you have assets you'd like to use, I'm happy to integrate them.
What makes it look like a PS1 game?
I use authentic PS1-era rendering techniques inside Godot: vertex snapping, affine texture warping, limited draw distance, low-resolution dithered textures, and fixed-point color depth. The result genuinely captures that late-90s PlayStation feel

