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I will provide professional 3d sculpting, retopology, and texturing


About this gig
****PLEASE CONTACT ME BEFORE ORDERING****
Every 3D project is unique. To ensure the best quality and a timeline that fits your vision, please message me first for a custom quote and schedule.
I provide high-fidelity 3D sculpting and production-ready characters that balance artistic detail with technical optimization. Whether you need a character for film, an anatomical study, or a complex asset, I deliver professional results ready for any pipeline.
Expertise Includes:
- High-Fidelity Sculpting: Expert anatomy and organic detailing.
- Clean Retopology: Optimized, production-ready edge flow.
- Professional Texturing: High-res PBR maps and materials.
- Versatility: I can model characters, creatures, or specialized props.
Why choose my service? I don't just deliver a mesh; I deliver a technical asset. My workflow ensures your model is not only visually stunning but technically sound for rigging and rendering.
Packages:
- BASIC: High-poly digital sculpt (No Retop/UVs).
- STANDARD: Optimized 3D model with clean Retopology and UVs.
- PREMIUM: Full pipeline: Sculpting, Retopology, and Texturing.
Let's bring your concept to life. Message me today to get started!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Zaeem Q
3D Artist
- FromUnited Kingdom
- Member sinceMar 2026
Languages
English
FAQ
Can you model something other than characters (props, environments, etc.)?
Yes! While my portfolio highlights character work and anatomy, I am fully capable of creating complex hard-surface props, weapons, or environment assets. Please message me with your concept, and I will provide a custom quote based on the complexity.
What software do you use, and what files will I receive?
I primarily work in ZBrush for sculpting, Maya/Blender for retopology, and Substance Painter for texturing. Upon completion, you will receive the standard production files (OBJ, FBX, or STL) and high-resolution texture maps (PBR). Source files (ZTL/MA/BLEND) can be provided upon request.
Why is the delivery time so long?
High-fidelity 3D work requires a meticulous process: digital sculpting, manual retopology for clean edge flow, UV unwrapping, and realistic texturing. I set these timelines to ensure your asset is production-ready and technically optimized, not just a "pretty mesh."
Do you provide rigging or animation?
My focus is on high-end modeling, retopology, and texturing to ensure the mesh is "rig-ready." I do not provide rigging or animation services myself, but my models are built with clean topology specifically designed to make the rigging process seamless for your animator.
Can you work from a rough sketch or just an idea?
Absolutely. I can work from detailed concept art or a simple description. However, the more reference material you provide, the faster and more accurately I can bring your vision to life. If you only have a rough idea, we can discuss a "Block-out" phase first.
Do you provide hair or fur grooming for characters?
I do not provide technical hair/fur grooming (such as XGen, Ornatrix, or Hair Cards). I can create "sculpted hair" (solid 3D geometry), but I do not handle simulated hair or fur systems.

