I will create fps gameplay systems in unreal engine 5
About this gig
This gig is for those who need proper gameplay systems, not quick hacks or one-off logic.
My work focuses on how systems behave, interact, and scale as your project grows whether you are building a prototype or an ongoing FPS project.
Examples of systems I work on:
- FPS player mechanics
- Weapon systems and weapon state logic
- Interaction systems (context-based, first-person friendly)
- Multiplayer-ready gameplay logic
Since every project has different requirements, final scope and pricing are always discussed before starting.
Feel free to message me with details about your project even if you are unsure how to structure the system yet.
Get to know Zaim
Game Developer, Unreal Engine 5
- FromPakistan
- Member sinceDec 2025
Languages
English
FAQ
Do you work with existing Unreal Engine projects?
Yes. I usually integrate systems into existing projects and adapt them to your current structure.
Can you help define the system if I’m not sure yet?
Yes. We can discuss your idea and decide the best system approach before starting.
Do you use Blueprints or C++?
Primarily C++, with clean and expandable logic suitable for production projects.

