I will add arkit52 to vrm,realtime interactive ai avatar,glb,rig3d for web,lip sync,vrc

Z
zainnyba
Z
zainnyba
Zainnyba

About this gig

Hi!

I'll Create a 3d character from scratch with 100% likeness to your reference image or Cleanup & optimization AI-generated character and turn it into a clean, app-ready, customizable characters with advance rigging features that includes Arkit52 blendshapes, Real time lip-sync, Visemes, Facial tracking, Audio TTS & STT, Grok voice etc.. that run in a web app (three.js / React Three Fiber) and iOS


WHAT I OFFER:

  • Cleanup & optimization retopologize ~240K to ~2030K polygons while preserving the look; clean UVs
  • Material separation split single fused mesh into clean, named materials so each can be recolored at runtime: skin, hair, eyebrows, mouth, and outfit
  • Rigging a standard humanoid, Mixamo-compatible skeleton, plus 23 baked animations: idle, and a celebrate/jump
  • Modular gear demo 2 sample accessories and fit + parent them to the correct bones (head, wrist) as separate GLB files, so we can swap/show/hide
  • Export deliver clean GLB/glTF files verified to load correctly in three.js / R3F, plus the editable source file


WHY CHOOSE ME:

  • Experience with avatar customization / modular gear
  • Experience with stylized/cartoon characters
  • glTF/GLB export optimized for real-time web

Get to know Zainnyba

Zainnyba

Online

  • FromColombia
  • Member sinceOct 2026
  • Languages

    English, Spanish, French, German, Arabic
Hi! My name is Zainnyba, I'll deliver an exceptional hyper-realistic 3D avatar rigging with high-quality animations that exceeded expectations, My level of detail, realism, and overall execution was outstanding. I'm Specialized in Creating 3d character from scratch, 3d Avatar Rigging, features; Arkit52 Blendshapes, Lip sync, Viseme, Audio Text To Speech (TTS), Speech To Text (STT), Face/Body Tracking, Real time avatar Ready to use and optimized for Real-time Web, VRchat, Livestreams, Browser, App like Tiktok, Twitch, YouTube and will Deliver clean GLB/glTF files plus the source, blend files.