I will add rig to 3d,ai driven,web avatar,threejs glb,arkit52,livekit,lipsync,tts audio

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zainnyba
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zainnyba
Zainnyba

About this gig

HELLO!

You'll get fully customized VTuber avatar with real-time face tracking and lip sync, built specifically for streaming on YouTube, Twitch, TikTok Live, or VTuber Studio.


I deliver avatars that are OBS-ready and optimized for high-performance streaming. Whether you're a streamer, virtual influencer, or content creator looking to stand out, this project will give you a high-quality VTuber setup that engages your audience and strengthens your brand.


Development stack: Unity (C#) | MetaHuman | Blender | WebGL | Three.js | VRM | ARKit | ARCore | WebXR | Motion Capture | Face Tracking | Computer Vision | LLM Integration


WHY WORK WITH ME:

  • I work across the full avatar pipeline, from 3D character development and animation to conversational AI, voice, facial performance, lip sync and real-time deployment.
  • My professional background combines digital human development, computer vision and real-time 3D, allowing me to handle both the visual and technical sides of interactive avatar systems.
  • If you're building a 3D AI avatar, digital human, conversational avatar, VTuber, talking character or interactive 3D experience, I can help take it from concept to a working real-time application.

Get to know Zainnyba

Zainnyba

Online

  • FromColombia
  • Member sinceOct 2026
  • Languages

    English, Spanish, French, German, Arabic
Hi! My name is Zainnyba, I'll deliver an exceptional hyper-realistic 3D avatar rigging with high-quality animations that exceeded expectations, My level of detail, realism, and overall execution was outstanding. I'm Specialized in Creating 3d character from scratch, 3d Avatar Rigging, features; Arkit52 Blendshapes, Lip sync, Viseme, Audio Text To Speech (TTS), Speech To Text (STT), Face/Body Tracking, Real time avatar Ready to use and optimized for Real-time Web, VRchat, Livestreams, Browser, App like Tiktok, Twitch, YouTube and will Deliver clean GLB/glTF files plus the source, blend files.