I will metahuman exported to glb,interactive digital twin,livekit,arkit52,rig3d for web

Z
zainnyba
Z
zainnyba
Zainnyba

About this gig

GREETINGS!


I bring 3D characters to life as intelligent, interactive AI avatars that can listen, speak, lip-sync, express emotions and respond to people in real time.


Expertise in realistic, semi-realistic and stylized 3D avatars, digital humans, conversational AI, facial animation, voice interaction, motion capture and real-time character systems.


WHAT I CAN BUILD:

  • 3D AI Avatars & Digital Humans: Realistic and stylized 3D characters, avatar setup, rigging, facial animation, body animation and real-time character integration.
  • Conversational AI Avatars: Interactive avatars with LLM integration, speech-to-text (STT), text-to-speech (TTS), voice interaction, facial expressions and real-time responses.
  • Lip Sync & Facial Animation: Microphone-driven and phoneme-based lip sync, expressive facial animation and synchronized character performance.
  • VTuber & Streaming Avatars: VRM avatars, face tracking, body tracking and motion capture for live streaming and interactive experiences.
  • AR/VR & Interactive 3D: Unity applications for Meta Quest, ARKit, ARCore, WebXR and immersive real-time experiences.
  • Web-Based 3D Avatars: Interactive browser-based avatars using WebGL, Three.js and VRM.

Get to know Zainnyba

Zainnyba

Online

  • FromColombia
  • Member sinceOct 2026
  • Languages

    English, Spanish, French, German, Arabic
Hi! My name is Zainnyba, I'll deliver an exceptional hyper-realistic 3D avatar rigging with high-quality animations that exceeded expectations, My level of detail, realism, and overall execution was outstanding. I'm Specialized in Creating 3d character from scratch, 3d Avatar Rigging, features; Arkit52 Blendshapes, Lip sync, Viseme, Audio Text To Speech (TTS), Speech To Text (STT), Face/Body Tracking, Real time avatar Ready to use and optimized for Real-time Web, VRchat, Livestreams, Browser, App like Tiktok, Twitch, YouTube and will Deliver clean GLB/glTF files plus the source, blend files.