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I will create custom furry vrchat avatar PC quest compatible fursona vrm 3d model
Zendaya
About this gig
Are you looking for a custom furry VRChat avatar that is fully optimized for PC and Quest compatibility, expressive, and ready to use in-game? You're in the right place.
I will create a high-quality custom VRChat avatar based on your fursona or original character, designed to stand out in VRChat with smooth performance, clean optimization, and advanced features.
Whether you need a VRChat avatar commission, a fursona VRM 3D model, or a fully interactive avatar with facial tracking, I've got you covered.
WHAT YOU WILL GET
- Custom furry VRChat avatar (based on your fursona)
- PC + Quest compatible VRChat avatar
- VRM 3D model ready for VRChat
- Clean topology and optimized performance
- Unity-ready VRChat avatar package
- Full rigging and humanoid setup
- Lip sync (visemes) and facial expressions
- Basic gestures and animations
- VRChat SDK3 setup
- Easy upload instructions or Unity upload support
PERFECT FOR
- VRChat roleplay
- Streaming / VTubing
- Social worlds and events
- Custom fursona representation
- Content creators and gamers
ORDER NOW to bring your custom furry VRChat avatar to life!!!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Zendaya
Zendaya
Furry
- FromUnited States
- Member sinceApr 2026
- Avg. response time1 hour
- Last delivery1 month
Languages
English
I’m a passionate furry VRChat hobbyist and creative avatar creator dedicated to bringing unique digital personalities to life. With a strong eye for detail and a love for expressive design, I craft custom avatars that are optimized for both PC and Quest, ensuring smooth performance and immersive experiences. I specialize in stylized furry models, facial expressions, and personalized features that reflect each client’s vision. Whether for social worlds, roleplay, or content creation, I focus on quality, creativity, and functionality in every project I build.

