I will make low and haigh 3d game ready assets for games


About this gig
Looking for high-quality, production-ready 3D props and game assets? You are in the right place!
Hi, I'm a 3D Artist specializing in creating optimized, high-quality 3D models and game-ready assets with clean topology, tailored perfectly for video games, interactive applications, or cinematic rendering.
I utilize industry-standard software like Blender and Substance Painter to deliver top-tier results that fit seamlessly into your workflow.
What I can provide:
- High-quality 3D assets (Both Low-Poly and High-Poly)
- Game-ready props, assets, and hard-surface models
- Professional PBR Texturing (Up to 4K resolution)
- Clean, optimized topology and efficient UV Unwrapping
- Engine-ready models optimized for Unity, Unreal Engine, or Fab marketplace
Why should we work together?
- Optimized for Games: Clean topology ensures great performance in real-time engines.
- Constant Updates: I will share my work-in-progress (WIP) stages with you.
- High-Quality Textures: Realistic or stylized PBR materials that stand out.
- Professional Deliverables: Format files you need (.FBX, .OBJ, .BLEND, etc.).
PLEASE CONTACT ME BEFORE ORDERING to discuss your specific project details.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Zeyad Ibrahim
3D Props Artist
- FromEgypt
- Member sinceFeb 2026
Languages
Arabic, English
FAQ
Can you deliver the model in different formats?
Yes! I can provide models in FBX, OBJ, or other formats as needed.
Do you provide textures and UV mapping?
Absolutely. All models come with proper UVs and textures included.
Can the model be used in games or films?
Yes, the models are fully optimized and ready for real-time engines (Unity, Unreal) or cinematic projects.
Are your models optimized with clean topology?
Yes, game optimization is one of my top priorities. I focus on clean topology, efficient UV packing to maximize texture space, and proper poly-count budgets (Low Poly or Mid Poly) to ensure the assets perform smoothly in real-time game engines.

