I will develop your VR, ar, mr and optimize unity performance

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Zeynep K

About this gig

I am a System Architect and XR Developer specializing in spatial computing, Unity 3D, and OpenXR. With over 3 years of experience in the game and simulation industry, I build hardware-agnostic, scalable architectures designed for long-term reliability and technical excellence.


Why Choose My Services? My approach goes beyond simple development; I focus heavily on hardware-oriented performance tuning to ensure your application runs flawlessly even on mobile-processor headsets.


What I Can Do For You:


  • MR/VR System Architecture: I design modular and robust core architectures for medical, educational, or industrial simulations using Unity and OpenXR.


  • Deep Performance Optimization: I resolve critical bottlenecks, optimize RAM usage through "Addressables Asset Systems" (Lazy Loading), and manage complex Level of Detail (LOD) systems.


  • Custom Shader Development: I engineer specialized Clipping & Masking Shader algorithms to enable high-quality visual effects (like transparency) without reducing physical mesh counts, ensuring maximum performance.


  • Parametric Simulation Engines: I can implement state-based material structures to simulate real-time progressions, such as aging or disease

Get to know Zeynep K

Zeynep K

Computer Engineering student

  • FromTurkey
  • Member sinceApr 2026
  • Languages

    English, Turkish, Korean
Hi! I'm Zeynep, a Computer Engineering student and Game/Level Designer with 3+ years of experience. Unity is my favorite engine, though I'm also skilled in Godot and Unreal. I specialize in immersive level design, Mixed Reality (MR), spatial computing, and custom shader optimization. I also have strong expertise in AI integration (AWS, ElevenLabs) and QA testing. Whether you need a beautifully crafted game level, a highly optimized MR prototype, or an AI-driven application, I blend creative vision with technical precision. Let's build something amazing together!

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